Global Gaming Peripherals and Accessories Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

Global Gaming Peripherals and Accessories Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

Page: 185

Published Date: 12 Nov 2024

Category: Consumer Goods

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

According to our (Global Info Research) latest study, the global Gaming Peripherals and Accessories market size was valued at US$ million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of %during review period.

Gaming peripherals are external essential devices for gamers. They refer to all hardware devices connected to a computer host (or other gaming devices) that can enhance or optimize the player's gaming experience. Gaming accessories refer to auxiliary devices related to electronic games. Although these devices are not directly connected to the game host, they also play an important role in improving the gaming experience. Gaming peripherals and accessories are important components for improving the gaming experience. They not only enrich the gameplay, but also increase the immersion and interactivity of the game.

This report is a detailed and comprehensive analysis for global Gaming Peripherals and Accessories market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:
Global Gaming Peripherals and Accessories market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2019-2030
Global Gaming Peripherals and Accessories market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2019-2030
Global Gaming Peripherals and Accessories market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2019-2030
Global Gaming Peripherals and Accessories market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gaming Peripherals and Accessories
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gaming Peripherals and Accessories market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Sony, Samsung, Mad Catz, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market Segmentation
Gaming Peripherals and Accessories market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application
Individual Players
Professional eSports
Others

Major players covered
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Sony
Samsung
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Genius(KYE Systems Corp)
HP
A4TECH
Shenzhen Rapoo Technology
Mionix
COUGAR

Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gaming Peripherals and Accessories product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Gaming Peripherals and Accessories, with price, sales quantity, revenue, and global market share of Gaming Peripherals and Accessories from 2019 to 2024.
Chapter 3, the Gaming Peripherals and Accessories competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Peripherals and Accessories breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2019 to 2024.and Gaming Peripherals and Accessories market forecast, by regions, by Type, and by Application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Gaming Peripherals and Accessories.
Chapter 14 and 15, to describe Gaming Peripherals and Accessories sales channel, distributors, customers, research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Gaming Peripherals and Accessories Consumption Value by Type: 2019 Versus 2023 Versus 2030
1.3.2 Gaming Mouse
1.3.3 Gaming Keyboards
1.3.4 Headset
1.3.5 Controllers
1.3.6 Others
1.4 Market Analysis by Application
1.4.1 Overview: Global Gaming Peripherals and Accessories Consumption Value by Application: 2019 Versus 2023 Versus 2030
1.4.2 Individual Players
1.4.3 Professional eSports
1.4.4 Others
1.5 Global Gaming Peripherals and Accessories Market Size & Forecast
1.5.1 Global Gaming Peripherals and Accessories Consumption Value (2019 & 2023 & 2030)
1.5.2 Global Gaming Peripherals and Accessories Sales Quantity (2019-2030)
1.5.3 Global Gaming Peripherals and Accessories Average Price (2019-2030)

2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Gaming Peripherals and Accessories Product and Services
2.1.4 Razer Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Razer Recent Developments/Updates
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Gaming Peripherals and Accessories Product and Services
2.2.4 Logitech G (ASTRO) Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Logitech G (ASTRO) Recent Developments/Updates
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Gaming Peripherals and Accessories Product and Services
2.3.4 Turtle Beach Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Turtle Beach Recent Developments/Updates
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Gaming Peripherals and Accessories Product and Services
2.4.4 Corsair Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Corsair Recent Developments/Updates
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Gaming Peripherals and Accessories Product and Services
2.5.4 Sennheiser Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Sennheiser Recent Developments/Updates
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Gaming Peripherals and Accessories Product and Services
2.6.4 Plantronics Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Plantronics Recent Developments/Updates
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Gaming Peripherals and Accessories Product and Services
2.7.4 SteelSeries Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 SteelSeries Recent Developments/Updates
2.8 Sony
2.8.1 Sony Details
2.8.2 Sony Major Business
2.8.3 Sony Gaming Peripherals and Accessories Product and Services
2.8.4 Sony Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Sony Recent Developments/Updates
2.9 Samsung
2.9.1 Samsung Details
2.9.2 Samsung Major Business
2.9.3 Samsung Gaming Peripherals and Accessories Product and Services
2.9.4 Samsung Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Samsung Recent Developments/Updates
2.10 Mad Catz
2.10.1 Mad Catz Details
2.10.2 Mad Catz Major Business
2.10.3 Mad Catz Gaming Peripherals and Accessories Product and Services
2.10.4 Mad Catz Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Mad Catz Recent Developments/Updates
2.11 ROCCAT
2.11.1 ROCCAT Details
2.11.2 ROCCAT Major Business
2.11.3 ROCCAT Gaming Peripherals and Accessories Product and Services
2.11.4 ROCCAT Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 ROCCAT Recent Developments/Updates
2.12 QPAD
2.12.1 QPAD Details
2.12.2 QPAD Major Business
2.12.3 QPAD Gaming Peripherals and Accessories Product and Services
2.12.4 QPAD Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 QPAD Recent Developments/Updates
2.13 Thrustmaster
2.13.1 Thrustmaster Details
2.13.2 Thrustmaster Major Business
2.13.3 Thrustmaster Gaming Peripherals and Accessories Product and Services
2.13.4 Thrustmaster Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Thrustmaster Recent Developments/Updates
2.14 HyperX
2.14.1 HyperX Details
2.14.2 HyperX Major Business
2.14.3 HyperX Gaming Peripherals and Accessories Product and Services
2.14.4 HyperX Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 HyperX Recent Developments/Updates
2.15 Tt eSPORTS
2.15.1 Tt eSPORTS Details
2.15.2 Tt eSPORTS Major Business
2.15.3 Tt eSPORTS Gaming Peripherals and Accessories Product and Services
2.15.4 Tt eSPORTS Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 Tt eSPORTS Recent Developments/Updates
2.16 Cooler Master
2.16.1 Cooler Master Details
2.16.2 Cooler Master Major Business
2.16.3 Cooler Master Gaming Peripherals and Accessories Product and Services
2.16.4 Cooler Master Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 Cooler Master Recent Developments/Updates
2.17 ZOWIE
2.17.1 ZOWIE Details
2.17.2 ZOWIE Major Business
2.17.3 ZOWIE Gaming Peripherals and Accessories Product and Services
2.17.4 ZOWIE Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 ZOWIE Recent Developments/Updates
2.18 Sharkoon
2.18.1 Sharkoon Details
2.18.2 Sharkoon Major Business
2.18.3 Sharkoon Gaming Peripherals and Accessories Product and Services
2.18.4 Sharkoon Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.18.5 Sharkoon Recent Developments/Updates
2.19 Trust
2.19.1 Trust Details
2.19.2 Trust Major Business
2.19.3 Trust Gaming Peripherals and Accessories Product and Services
2.19.4 Trust Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.19.5 Trust Recent Developments/Updates
2.20 Microsoft
2.20.1 Microsoft Details
2.20.2 Microsoft Major Business
2.20.3 Microsoft Gaming Peripherals and Accessories Product and Services
2.20.4 Microsoft Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.20.5 Microsoft Recent Developments/Updates
2.21 Genius(KYE Systems Corp)
2.21.1 Genius(KYE Systems Corp) Details
2.21.2 Genius(KYE Systems Corp) Major Business
2.21.3 Genius(KYE Systems Corp) Gaming Peripherals and Accessories Product and Services
2.21.4 Genius(KYE Systems Corp) Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.21.5 Genius(KYE Systems Corp) Recent Developments/Updates
2.22 HP
2.22.1 HP Details
2.22.2 HP Major Business
2.22.3 HP Gaming Peripherals and Accessories Product and Services
2.22.4 HP Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.22.5 HP Recent Developments/Updates
2.23 A4TECH
2.23.1 A4TECH Details
2.23.2 A4TECH Major Business
2.23.3 A4TECH Gaming Peripherals and Accessories Product and Services
2.23.4 A4TECH Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.23.5 A4TECH Recent Developments/Updates
2.24 Shenzhen Rapoo Technology
2.24.1 Shenzhen Rapoo Technology Details
2.24.2 Shenzhen Rapoo Technology Major Business
2.24.3 Shenzhen Rapoo Technology Gaming Peripherals and Accessories Product and Services
2.24.4 Shenzhen Rapoo Technology Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.24.5 Shenzhen Rapoo Technology Recent Developments/Updates
2.25 Mionix
2.25.1 Mionix Details
2.25.2 Mionix Major Business
2.25.3 Mionix Gaming Peripherals and Accessories Product and Services
2.25.4 Mionix Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.25.5 Mionix Recent Developments/Updates
2.26 COUGAR
2.26.1 COUGAR Details
2.26.2 COUGAR Major Business
2.26.3 COUGAR Gaming Peripherals and Accessories Product and Services
2.26.4 COUGAR Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.26.5 COUGAR Recent Developments/Updates

3 Competitive Environment: Gaming Peripherals and Accessories by Manufacturer
3.1 Global Gaming Peripherals and Accessories Sales Quantity by Manufacturer (2019-2024)
3.2 Global Gaming Peripherals and Accessories Revenue by Manufacturer (2019-2024)
3.3 Global Gaming Peripherals and Accessories Average Price by Manufacturer (2019-2024)
3.4 Market Share Analysis (2023)
3.4.1 Producer Shipments of Gaming Peripherals and Accessories by Manufacturer Revenue ($MM) and Market Share (%): 2023
3.4.2 Top 3 Gaming Peripherals and Accessories Manufacturer Market Share in 2023
3.4.3 Top 6 Gaming Peripherals and Accessories Manufacturer Market Share in 2023
3.5 Gaming Peripherals and Accessories Market: Overall Company Footprint Analysis
3.5.1 Gaming Peripherals and Accessories Market: Region Footprint
3.5.2 Gaming Peripherals and Accessories Market: Company Product Type Footprint
3.5.3 Gaming Peripherals and Accessories Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global Gaming Peripherals and Accessories Market Size by Region
4.1.1 Global Gaming Peripherals and Accessories Sales Quantity by Region (2019-2030)
4.1.2 Global Gaming Peripherals and Accessories Consumption Value by Region (2019-2030)
4.1.3 Global Gaming Peripherals and Accessories Average Price by Region (2019-2030)
4.2 North America Gaming Peripherals and Accessories Consumption Value (2019-2030)
4.3 Europe Gaming Peripherals and Accessories Consumption Value (2019-2030)
4.4 Asia-Pacific Gaming Peripherals and Accessories Consumption Value (2019-2030)
4.5 South America Gaming Peripherals and Accessories Consumption Value (2019-2030)
4.6 Middle East & Africa Gaming Peripherals and Accessories Consumption Value (2019-2030)

5 Market Segment by Type
5.1 Global Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
5.2 Global Gaming Peripherals and Accessories Consumption Value by Type (2019-2030)
5.3 Global Gaming Peripherals and Accessories Average Price by Type (2019-2030)

6 Market Segment by Application
6.1 Global Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
6.2 Global Gaming Peripherals and Accessories Consumption Value by Application (2019-2030)
6.3 Global Gaming Peripherals and Accessories Average Price by Application (2019-2030)

7 North America
7.1 North America Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
7.2 North America Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
7.3 North America Gaming Peripherals and Accessories Market Size by Country
7.3.1 North America Gaming Peripherals and Accessories Sales Quantity by Country (2019-2030)
7.3.2 North America Gaming Peripherals and Accessories Consumption Value by Country (2019-2030)
7.3.3 United States Market Size and Forecast (2019-2030)
7.3.4 Canada Market Size and Forecast (2019-2030)
7.3.5 Mexico Market Size and Forecast (2019-2030)

8 Europe
8.1 Europe Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
8.2 Europe Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
8.3 Europe Gaming Peripherals and Accessories Market Size by Country
8.3.1 Europe Gaming Peripherals and Accessories Sales Quantity by Country (2019-2030)
8.3.2 Europe Gaming Peripherals and Accessories Consumption Value by Country (2019-2030)
8.3.3 Germany Market Size and Forecast (2019-2030)
8.3.4 France Market Size and Forecast (2019-2030)
8.3.5 United Kingdom Market Size and Forecast (2019-2030)
8.3.6 Russia Market Size and Forecast (2019-2030)
8.3.7 Italy Market Size and Forecast (2019-2030)

9 Asia-Pacific
9.1 Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
9.2 Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
9.3 Asia-Pacific Gaming Peripherals and Accessories Market Size by Region
9.3.1 Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Region (2019-2030)
9.3.2 Asia-Pacific Gaming Peripherals and Accessories Consumption Value by Region (2019-2030)
9.3.3 China Market Size and Forecast (2019-2030)
9.3.4 Japan Market Size and Forecast (2019-2030)
9.3.5 South Korea Market Size and Forecast (2019-2030)
9.3.6 India Market Size and Forecast (2019-2030)
9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
9.3.8 Australia Market Size and Forecast (2019-2030)

10 South America
10.1 South America Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
10.2 South America Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
10.3 South America Gaming Peripherals and Accessories Market Size by Country
10.3.1 South America Gaming Peripherals and Accessories Sales Quantity by Country (2019-2030)
10.3.2 South America Gaming Peripherals and Accessories Consumption Value by Country (2019-2030)
10.3.3 Brazil Market Size and Forecast (2019-2030)
10.3.4 Argentina Market Size and Forecast (2019-2030)

11 Middle East & Africa
11.1 Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
11.2 Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
11.3 Middle East & Africa Gaming Peripherals and Accessories Market Size by Country
11.3.1 Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Country (2019-2030)
11.3.2 Middle East & Africa Gaming Peripherals and Accessories Consumption Value by Country (2019-2030)
11.3.3 Turkey Market Size and Forecast (2019-2030)
11.3.4 Egypt Market Size and Forecast (2019-2030)
11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
11.3.6 South Africa Market Size and Forecast (2019-2030)

12 Market Dynamics
12.1 Gaming Peripherals and Accessories Market Drivers
12.2 Gaming Peripherals and Accessories Market Restraints
12.3 Gaming Peripherals and Accessories Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain
13.1 Raw Material of Gaming Peripherals and Accessories and Key Manufacturers
13.2 Manufacturing Costs Percentage of Gaming Peripherals and Accessories
13.3 Gaming Peripherals and Accessories Production Process
13.4 Industry Value Chain Analysis

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Gaming Peripherals and Accessories Typical Distributors
14.3 Gaming Peripherals and Accessories Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Gaming Peripherals and Accessories Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Gaming Peripherals and Accessories Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Razer Basic Information, Manufacturing Base and Competitors
Table 4. Razer Major Business
Table 5. Razer Gaming Peripherals and Accessories Product and Services
Table 6. Razer Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 7. Razer Recent Developments/Updates
Table 8. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors
Table 9. Logitech G (ASTRO) Major Business
Table 10. Logitech G (ASTRO) Gaming Peripherals and Accessories Product and Services
Table 11. Logitech G (ASTRO) Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 12. Logitech G (ASTRO) Recent Developments/Updates
Table 13. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 14. Turtle Beach Major Business
Table 15. Turtle Beach Gaming Peripherals and Accessories Product and Services
Table 16. Turtle Beach Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 17. Turtle Beach Recent Developments/Updates
Table 18. Corsair Basic Information, Manufacturing Base and Competitors
Table 19. Corsair Major Business
Table 20. Corsair Gaming Peripherals and Accessories Product and Services
Table 21. Corsair Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 22. Corsair Recent Developments/Updates
Table 23. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 24. Sennheiser Major Business
Table 25. Sennheiser Gaming Peripherals and Accessories Product and Services
Table 26. Sennheiser Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 27. Sennheiser Recent Developments/Updates
Table 28. Plantronics Basic Information, Manufacturing Base and Competitors
Table 29. Plantronics Major Business
Table 30. Plantronics Gaming Peripherals and Accessories Product and Services
Table 31. Plantronics Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 32. Plantronics Recent Developments/Updates
Table 33. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 34. SteelSeries Major Business
Table 35. SteelSeries Gaming Peripherals and Accessories Product and Services
Table 36. SteelSeries Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 37. SteelSeries Recent Developments/Updates
Table 38. Sony Basic Information, Manufacturing Base and Competitors
Table 39. Sony Major Business
Table 40. Sony Gaming Peripherals and Accessories Product and Services
Table 41. Sony Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 42. Sony Recent Developments/Updates
Table 43. Samsung Basic Information, Manufacturing Base and Competitors
Table 44. Samsung Major Business
Table 45. Samsung Gaming Peripherals and Accessories Product and Services
Table 46. Samsung Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 47. Samsung Recent Developments/Updates
Table 48. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 49. Mad Catz Major Business
Table 50. Mad Catz Gaming Peripherals and Accessories Product and Services
Table 51. Mad Catz Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 52. Mad Catz Recent Developments/Updates
Table 53. ROCCAT Basic Information, Manufacturing Base and Competitors
Table 54. ROCCAT Major Business
Table 55. ROCCAT Gaming Peripherals and Accessories Product and Services
Table 56. ROCCAT Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 57. ROCCAT Recent Developments/Updates
Table 58. QPAD Basic Information, Manufacturing Base and Competitors
Table 59. QPAD Major Business
Table 60. QPAD Gaming Peripherals and Accessories Product and Services
Table 61. QPAD Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 62. QPAD Recent Developments/Updates
Table 63. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 64. Thrustmaster Major Business
Table 65. Thrustmaster Gaming Peripherals and Accessories Product and Services
Table 66. Thrustmaster Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 67. Thrustmaster Recent Developments/Updates
Table 68. HyperX Basic Information, Manufacturing Base and Competitors
Table 69. HyperX Major Business
Table 70. HyperX Gaming Peripherals and Accessories Product and Services
Table 71. HyperX Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 72. HyperX Recent Developments/Updates
Table 73. Tt eSPORTS Basic Information, Manufacturing Base and Competitors
Table 74. Tt eSPORTS Major Business
Table 75. Tt eSPORTS Gaming Peripherals and Accessories Product and Services
Table 76. Tt eSPORTS Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 77. Tt eSPORTS Recent Developments/Updates
Table 78. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 79. Cooler Master Major Business
Table 80. Cooler Master Gaming Peripherals and Accessories Product and Services
Table 81. Cooler Master Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 82. Cooler Master Recent Developments/Updates
Table 83. ZOWIE Basic Information, Manufacturing Base and Competitors
Table 84. ZOWIE Major Business
Table 85. ZOWIE Gaming Peripherals and Accessories Product and Services
Table 86. ZOWIE Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 87. ZOWIE Recent Developments/Updates
Table 88. Sharkoon Basic Information, Manufacturing Base and Competitors
Table 89. Sharkoon Major Business
Table 90. Sharkoon Gaming Peripherals and Accessories Product and Services
Table 91. Sharkoon Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 92. Sharkoon Recent Developments/Updates
Table 93. Trust Basic Information, Manufacturing Base and Competitors
Table 94. Trust Major Business
Table 95. Trust Gaming Peripherals and Accessories Product and Services
Table 96. Trust Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 97. Trust Recent Developments/Updates
Table 98. Microsoft Basic Information, Manufacturing Base and Competitors
Table 99. Microsoft Major Business
Table 100. Microsoft Gaming Peripherals and Accessories Product and Services
Table 101. Microsoft Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 102. Microsoft Recent Developments/Updates
Table 103. Genius(KYE Systems Corp) Basic Information, Manufacturing Base and Competitors
Table 104. Genius(KYE Systems Corp) Major Business
Table 105. Genius(KYE Systems Corp) Gaming Peripherals and Accessories Product and Services
Table 106. Genius(KYE Systems Corp) Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 107. Genius(KYE Systems Corp) Recent Developments/Updates
Table 108. HP Basic Information, Manufacturing Base and Competitors
Table 109. HP Major Business
Table 110. HP Gaming Peripherals and Accessories Product and Services
Table 111. HP Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 112. HP Recent Developments/Updates
Table 113. A4TECH Basic Information, Manufacturing Base and Competitors
Table 114. A4TECH Major Business
Table 115. A4TECH Gaming Peripherals and Accessories Product and Services
Table 116. A4TECH Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 117. A4TECH Recent Developments/Updates
Table 118. Shenzhen Rapoo Technology Basic Information, Manufacturing Base and Competitors
Table 119. Shenzhen Rapoo Technology Major Business
Table 120. Shenzhen Rapoo Technology Gaming Peripherals and Accessories Product and Services
Table 121. Shenzhen Rapoo Technology Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 122. Shenzhen Rapoo Technology Recent Developments/Updates
Table 123. Mionix Basic Information, Manufacturing Base and Competitors
Table 124. Mionix Major Business
Table 125. Mionix Gaming Peripherals and Accessories Product and Services
Table 126. Mionix Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 127. Mionix Recent Developments/Updates
Table 128. COUGAR Basic Information, Manufacturing Base and Competitors
Table 129. COUGAR Major Business
Table 130. COUGAR Gaming Peripherals and Accessories Product and Services
Table 131. COUGAR Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 132. COUGAR Recent Developments/Updates
Table 133. Global Gaming Peripherals and Accessories Sales Quantity by Manufacturer (2019-2024) & (K Units)
Table 134. Global Gaming Peripherals and Accessories Revenue by Manufacturer (2019-2024) & (USD Million)
Table 135. Global Gaming Peripherals and Accessories Average Price by Manufacturer (2019-2024) & (US$/Unit)
Table 136. Market Position of Manufacturers in Gaming Peripherals and Accessories, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 137. Head Office and Gaming Peripherals and Accessories Production Site of Key Manufacturer
Table 138. Gaming Peripherals and Accessories Market: Company Product Type Footprint
Table 139. Gaming Peripherals and Accessories Market: Company Product Application Footprint
Table 140. Gaming Peripherals and Accessories New Market Entrants and Barriers to Market Entry
Table 141. Gaming Peripherals and Accessories Mergers, Acquisition, Agreements, and Collaborations
Table 142. Global Gaming Peripherals and Accessories Consumption Value by Region (2019-2023-2030) & (USD Million) & CAGR
Table 143. Global Gaming Peripherals and Accessories Sales Quantity by Region (2019-2024) & (K Units)
Table 144. Global Gaming Peripherals and Accessories Sales Quantity by Region (2025-2030) & (K Units)
Table 145. Global Gaming Peripherals and Accessories Consumption Value by Region (2019-2024) & (USD Million)
Table 146. Global Gaming Peripherals and Accessories Consumption Value by Region (2025-2030) & (USD Million)
Table 147. Global Gaming Peripherals and Accessories Average Price by Region (2019-2024) & (US$/Unit)
Table 148. Global Gaming Peripherals and Accessories Average Price by Region (2025-2030) & (US$/Unit)
Table 149. Global Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 150. Global Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 151. Global Gaming Peripherals and Accessories Consumption Value by Type (2019-2024) & (USD Million)
Table 152. Global Gaming Peripherals and Accessories Consumption Value by Type (2025-2030) & (USD Million)
Table 153. Global Gaming Peripherals and Accessories Average Price by Type (2019-2024) & (US$/Unit)
Table 154. Global Gaming Peripherals and Accessories Average Price by Type (2025-2030) & (US$/Unit)
Table 155. Global Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 156. Global Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 157. Global Gaming Peripherals and Accessories Consumption Value by Application (2019-2024) & (USD Million)
Table 158. Global Gaming Peripherals and Accessories Consumption Value by Application (2025-2030) & (USD Million)
Table 159. Global Gaming Peripherals and Accessories Average Price by Application (2019-2024) & (US$/Unit)
Table 160. Global Gaming Peripherals and Accessories Average Price by Application (2025-2030) & (US$/Unit)
Table 161. North America Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 162. North America Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 163. North America Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 164. North America Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 165. North America Gaming Peripherals and Accessories Sales Quantity by Country (2019-2024) & (K Units)
Table 166. North America Gaming Peripherals and Accessories Sales Quantity by Country (2025-2030) & (K Units)
Table 167. North America Gaming Peripherals and Accessories Consumption Value by Country (2019-2024) & (USD Million)
Table 168. North America Gaming Peripherals and Accessories Consumption Value by Country (2025-2030) & (USD Million)
Table 169. Europe Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 170. Europe Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 171. Europe Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 172. Europe Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 173. Europe Gaming Peripherals and Accessories Sales Quantity by Country (2019-2024) & (K Units)
Table 174. Europe Gaming Peripherals and Accessories Sales Quantity by Country (2025-2030) & (K Units)
Table 175. Europe Gaming Peripherals and Accessories Consumption Value by Country (2019-2024) & (USD Million)
Table 176. Europe Gaming Peripherals and Accessories Consumption Value by Country (2025-2030) & (USD Million)
Table 177. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 178. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 179. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 180. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 181. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Region (2019-2024) & (K Units)
Table 182. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Region (2025-2030) & (K Units)
Table 183. Asia-Pacific Gaming Peripherals and Accessories Consumption Value by Region (2019-2024) & (USD Million)
Table 184. Asia-Pacific Gaming Peripherals and Accessories Consumption Value by Region (2025-2030) & (USD Million)
Table 185. South America Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 186. South America Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 187. South America Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 188. South America Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 189. South America Gaming Peripherals and Accessories Sales Quantity by Country (2019-2024) & (K Units)
Table 190. South America Gaming Peripherals and Accessories Sales Quantity by Country (2025-2030) & (K Units)
Table 191. South America Gaming Peripherals and Accessories Consumption Value by Country (2019-2024) & (USD Million)
Table 192. South America Gaming Peripherals and Accessories Consumption Value by Country (2025-2030) & (USD Million)
Table 193. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 194. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 195. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 196. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 197. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Country (2019-2024) & (K Units)
Table 198. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Country (2025-2030) & (K Units)
Table 199. Middle East & Africa Gaming Peripherals and Accessories Consumption Value by Country (2019-2024) & (USD Million)
Table 200. Middle East & Africa Gaming Peripherals and Accessories Consumption Value by Country (2025-2030) & (USD Million)
Table 201. Gaming Peripherals and Accessories Raw Material
Table 202. Key Manufacturers of Gaming Peripherals and Accessories Raw Materials
Table 203. Gaming Peripherals and Accessories Typical Distributors
Table 204. Gaming Peripherals and Accessories Typical Customers


List of Figures
Figure 1. Gaming Peripherals and Accessories Picture
Figure 2. Global Gaming Peripherals and Accessories Revenue by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Gaming Peripherals and Accessories Revenue Market Share by Type in 2023
Figure 4. Gaming Mouse Examples
Figure 5. Gaming Keyboards Examples
Figure 6. Headset Examples
Figure 7. Controllers Examples
Figure 8. Others Examples
Figure 9. Global Gaming Peripherals and Accessories Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Figure 10. Global Gaming Peripherals and Accessories Revenue Market Share by Application in 2023
Figure 11. Individual Players Examples
Figure 12. Professional eSports Examples
Figure 13. Others Examples
Figure 14. Global Gaming Peripherals and Accessories Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 15. Global Gaming Peripherals and Accessories Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 16. Global Gaming Peripherals and Accessories Sales Quantity (2019-2030) & (K Units)
Figure 17. Global Gaming Peripherals and Accessories Price (2019-2030) & (US$/Unit)
Figure 18. Global Gaming Peripherals and Accessories Sales Quantity Market Share by Manufacturer in 2023
Figure 19. Global Gaming Peripherals and Accessories Revenue Market Share by Manufacturer in 2023
Figure 20. Producer Shipments of Gaming Peripherals and Accessories by Manufacturer Sales ($MM) and Market Share (%): 2023
Figure 21. Top 3 Gaming Peripherals and Accessories Manufacturer (Revenue) Market Share in 2023
Figure 22. Top 6 Gaming Peripherals and Accessories Manufacturer (Revenue) Market Share in 2023
Figure 23. Global Gaming Peripherals and Accessories Sales Quantity Market Share by Region (2019-2030)
Figure 24. Global Gaming Peripherals and Accessories Consumption Value Market Share by Region (2019-2030)
Figure 25. North America Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 26. Europe Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 27. Asia-Pacific Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 28. South America Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 29. Middle East & Africa Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 30. Global Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 31. Global Gaming Peripherals and Accessories Consumption Value Market Share by Type (2019-2030)
Figure 32. Global Gaming Peripherals and Accessories Average Price by Type (2019-2030) & (US$/Unit)
Figure 33. Global Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 34. Global Gaming Peripherals and Accessories Revenue Market Share by Application (2019-2030)
Figure 35. Global Gaming Peripherals and Accessories Average Price by Application (2019-2030) & (US$/Unit)
Figure 36. North America Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 37. North America Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 38. North America Gaming Peripherals and Accessories Sales Quantity Market Share by Country (2019-2030)
Figure 39. North America Gaming Peripherals and Accessories Consumption Value Market Share by Country (2019-2030)
Figure 40. United States Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 41. Canada Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 42. Mexico Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 43. Europe Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 44. Europe Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 45. Europe Gaming Peripherals and Accessories Sales Quantity Market Share by Country (2019-2030)
Figure 46. Europe Gaming Peripherals and Accessories Consumption Value Market Share by Country (2019-2030)
Figure 47. Germany Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 48. France Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 49. United Kingdom Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 50. Russia Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 51. Italy Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 52. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 53. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 54. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity Market Share by Region (2019-2030)
Figure 55. Asia-Pacific Gaming Peripherals and Accessories Consumption Value Market Share by Region (2019-2030)
Figure 56. China Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 57. Japan Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 58. South Korea Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 59. India Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 60. Southeast Asia Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 61. Australia Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 62. South America Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 63. South America Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 64. South America Gaming Peripherals and Accessories Sales Quantity Market Share by Country (2019-2030)
Figure 65. South America Gaming Peripherals and Accessories Consumption Value Market Share by Country (2019-2030)
Figure 66. Brazil Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 67. Argentina Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 68. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 69. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 70. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity Market Share by Country (2019-2030)
Figure 71. Middle East & Africa Gaming Peripherals and Accessories Consumption Value Market Share by Country (2019-2030)
Figure 72. Turkey Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 73. Egypt Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 74. Saudi Arabia Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 75. South Africa Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 76. Gaming Peripherals and Accessories Market Drivers
Figure 77. Gaming Peripherals and Accessories Market Restraints
Figure 78. Gaming Peripherals and Accessories Market Trends
Figure 79. Porters Five Forces Analysis
Figure 80. Manufacturing Cost Structure Analysis of Gaming Peripherals and Accessories in 2023
Figure 81. Manufacturing Process Analysis of Gaming Peripherals and Accessories
Figure 82. Gaming Peripherals and Accessories Industrial Chain
Figure 83. Sales Channel: Direct to End-User vs Distributors
Figure 84. Direct Channel Pros & Cons
Figure 85. Indirect Channel Pros & Cons
Figure 86. Methodology
Figure 87. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Sony
Samsung
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Genius(KYE Systems Corp)
HP
A4TECH
Shenzhen Rapoo Technology
Mionix
COUGAR
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Global Gaming Peripherals and Accessories Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

Global Gaming Peripherals and Accessories Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

Page: 185

Published Date: 12 Nov 2024

Category: Consumer Goods

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Description

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Description

According to our (Global Info Research) latest study, the global Gaming Peripherals and Accessories market size was valued at US$ million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of %during review period.

Gaming peripherals are external essential devices for gamers. They refer to all hardware devices connected to a computer host (or other gaming devices) that can enhance or optimize the player's gaming experience. Gaming accessories refer to auxiliary devices related to electronic games. Although these devices are not directly connected to the game host, they also play an important role in improving the gaming experience. Gaming peripherals and accessories are important components for improving the gaming experience. They not only enrich the gameplay, but also increase the immersion and interactivity of the game.

This report is a detailed and comprehensive analysis for global Gaming Peripherals and Accessories market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:
Global Gaming Peripherals and Accessories market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2019-2030
Global Gaming Peripherals and Accessories market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2019-2030
Global Gaming Peripherals and Accessories market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2019-2030
Global Gaming Peripherals and Accessories market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gaming Peripherals and Accessories
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gaming Peripherals and Accessories market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Sony, Samsung, Mad Catz, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market Segmentation
Gaming Peripherals and Accessories market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application
Individual Players
Professional eSports
Others

Major players covered
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Sony
Samsung
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Genius(KYE Systems Corp)
HP
A4TECH
Shenzhen Rapoo Technology
Mionix
COUGAR

Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gaming Peripherals and Accessories product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Gaming Peripherals and Accessories, with price, sales quantity, revenue, and global market share of Gaming Peripherals and Accessories from 2019 to 2024.
Chapter 3, the Gaming Peripherals and Accessories competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Peripherals and Accessories breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2019 to 2024.and Gaming Peripherals and Accessories market forecast, by regions, by Type, and by Application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Gaming Peripherals and Accessories.
Chapter 14 and 15, to describe Gaming Peripherals and Accessories sales channel, distributors, customers, research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Gaming Peripherals and Accessories Consumption Value by Type: 2019 Versus 2023 Versus 2030
1.3.2 Gaming Mouse
1.3.3 Gaming Keyboards
1.3.4 Headset
1.3.5 Controllers
1.3.6 Others
1.4 Market Analysis by Application
1.4.1 Overview: Global Gaming Peripherals and Accessories Consumption Value by Application: 2019 Versus 2023 Versus 2030
1.4.2 Individual Players
1.4.3 Professional eSports
1.4.4 Others
1.5 Global Gaming Peripherals and Accessories Market Size & Forecast
1.5.1 Global Gaming Peripherals and Accessories Consumption Value (2019 & 2023 & 2030)
1.5.2 Global Gaming Peripherals and Accessories Sales Quantity (2019-2030)
1.5.3 Global Gaming Peripherals and Accessories Average Price (2019-2030)

2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Gaming Peripherals and Accessories Product and Services
2.1.4 Razer Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Razer Recent Developments/Updates
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Gaming Peripherals and Accessories Product and Services
2.2.4 Logitech G (ASTRO) Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Logitech G (ASTRO) Recent Developments/Updates
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Gaming Peripherals and Accessories Product and Services
2.3.4 Turtle Beach Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Turtle Beach Recent Developments/Updates
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Gaming Peripherals and Accessories Product and Services
2.4.4 Corsair Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Corsair Recent Developments/Updates
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Gaming Peripherals and Accessories Product and Services
2.5.4 Sennheiser Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Sennheiser Recent Developments/Updates
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Gaming Peripherals and Accessories Product and Services
2.6.4 Plantronics Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Plantronics Recent Developments/Updates
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Gaming Peripherals and Accessories Product and Services
2.7.4 SteelSeries Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 SteelSeries Recent Developments/Updates
2.8 Sony
2.8.1 Sony Details
2.8.2 Sony Major Business
2.8.3 Sony Gaming Peripherals and Accessories Product and Services
2.8.4 Sony Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Sony Recent Developments/Updates
2.9 Samsung
2.9.1 Samsung Details
2.9.2 Samsung Major Business
2.9.3 Samsung Gaming Peripherals and Accessories Product and Services
2.9.4 Samsung Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Samsung Recent Developments/Updates
2.10 Mad Catz
2.10.1 Mad Catz Details
2.10.2 Mad Catz Major Business
2.10.3 Mad Catz Gaming Peripherals and Accessories Product and Services
2.10.4 Mad Catz Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Mad Catz Recent Developments/Updates
2.11 ROCCAT
2.11.1 ROCCAT Details
2.11.2 ROCCAT Major Business
2.11.3 ROCCAT Gaming Peripherals and Accessories Product and Services
2.11.4 ROCCAT Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 ROCCAT Recent Developments/Updates
2.12 QPAD
2.12.1 QPAD Details
2.12.2 QPAD Major Business
2.12.3 QPAD Gaming Peripherals and Accessories Product and Services
2.12.4 QPAD Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 QPAD Recent Developments/Updates
2.13 Thrustmaster
2.13.1 Thrustmaster Details
2.13.2 Thrustmaster Major Business
2.13.3 Thrustmaster Gaming Peripherals and Accessories Product and Services
2.13.4 Thrustmaster Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Thrustmaster Recent Developments/Updates
2.14 HyperX
2.14.1 HyperX Details
2.14.2 HyperX Major Business
2.14.3 HyperX Gaming Peripherals and Accessories Product and Services
2.14.4 HyperX Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 HyperX Recent Developments/Updates
2.15 Tt eSPORTS
2.15.1 Tt eSPORTS Details
2.15.2 Tt eSPORTS Major Business
2.15.3 Tt eSPORTS Gaming Peripherals and Accessories Product and Services
2.15.4 Tt eSPORTS Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 Tt eSPORTS Recent Developments/Updates
2.16 Cooler Master
2.16.1 Cooler Master Details
2.16.2 Cooler Master Major Business
2.16.3 Cooler Master Gaming Peripherals and Accessories Product and Services
2.16.4 Cooler Master Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 Cooler Master Recent Developments/Updates
2.17 ZOWIE
2.17.1 ZOWIE Details
2.17.2 ZOWIE Major Business
2.17.3 ZOWIE Gaming Peripherals and Accessories Product and Services
2.17.4 ZOWIE Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 ZOWIE Recent Developments/Updates
2.18 Sharkoon
2.18.1 Sharkoon Details
2.18.2 Sharkoon Major Business
2.18.3 Sharkoon Gaming Peripherals and Accessories Product and Services
2.18.4 Sharkoon Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.18.5 Sharkoon Recent Developments/Updates
2.19 Trust
2.19.1 Trust Details
2.19.2 Trust Major Business
2.19.3 Trust Gaming Peripherals and Accessories Product and Services
2.19.4 Trust Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.19.5 Trust Recent Developments/Updates
2.20 Microsoft
2.20.1 Microsoft Details
2.20.2 Microsoft Major Business
2.20.3 Microsoft Gaming Peripherals and Accessories Product and Services
2.20.4 Microsoft Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.20.5 Microsoft Recent Developments/Updates
2.21 Genius(KYE Systems Corp)
2.21.1 Genius(KYE Systems Corp) Details
2.21.2 Genius(KYE Systems Corp) Major Business
2.21.3 Genius(KYE Systems Corp) Gaming Peripherals and Accessories Product and Services
2.21.4 Genius(KYE Systems Corp) Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.21.5 Genius(KYE Systems Corp) Recent Developments/Updates
2.22 HP
2.22.1 HP Details
2.22.2 HP Major Business
2.22.3 HP Gaming Peripherals and Accessories Product and Services
2.22.4 HP Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.22.5 HP Recent Developments/Updates
2.23 A4TECH
2.23.1 A4TECH Details
2.23.2 A4TECH Major Business
2.23.3 A4TECH Gaming Peripherals and Accessories Product and Services
2.23.4 A4TECH Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.23.5 A4TECH Recent Developments/Updates
2.24 Shenzhen Rapoo Technology
2.24.1 Shenzhen Rapoo Technology Details
2.24.2 Shenzhen Rapoo Technology Major Business
2.24.3 Shenzhen Rapoo Technology Gaming Peripherals and Accessories Product and Services
2.24.4 Shenzhen Rapoo Technology Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.24.5 Shenzhen Rapoo Technology Recent Developments/Updates
2.25 Mionix
2.25.1 Mionix Details
2.25.2 Mionix Major Business
2.25.3 Mionix Gaming Peripherals and Accessories Product and Services
2.25.4 Mionix Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.25.5 Mionix Recent Developments/Updates
2.26 COUGAR
2.26.1 COUGAR Details
2.26.2 COUGAR Major Business
2.26.3 COUGAR Gaming Peripherals and Accessories Product and Services
2.26.4 COUGAR Gaming Peripherals and Accessories Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.26.5 COUGAR Recent Developments/Updates

3 Competitive Environment: Gaming Peripherals and Accessories by Manufacturer
3.1 Global Gaming Peripherals and Accessories Sales Quantity by Manufacturer (2019-2024)
3.2 Global Gaming Peripherals and Accessories Revenue by Manufacturer (2019-2024)
3.3 Global Gaming Peripherals and Accessories Average Price by Manufacturer (2019-2024)
3.4 Market Share Analysis (2023)
3.4.1 Producer Shipments of Gaming Peripherals and Accessories by Manufacturer Revenue ($MM) and Market Share (%): 2023
3.4.2 Top 3 Gaming Peripherals and Accessories Manufacturer Market Share in 2023
3.4.3 Top 6 Gaming Peripherals and Accessories Manufacturer Market Share in 2023
3.5 Gaming Peripherals and Accessories Market: Overall Company Footprint Analysis
3.5.1 Gaming Peripherals and Accessories Market: Region Footprint
3.5.2 Gaming Peripherals and Accessories Market: Company Product Type Footprint
3.5.3 Gaming Peripherals and Accessories Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global Gaming Peripherals and Accessories Market Size by Region
4.1.1 Global Gaming Peripherals and Accessories Sales Quantity by Region (2019-2030)
4.1.2 Global Gaming Peripherals and Accessories Consumption Value by Region (2019-2030)
4.1.3 Global Gaming Peripherals and Accessories Average Price by Region (2019-2030)
4.2 North America Gaming Peripherals and Accessories Consumption Value (2019-2030)
4.3 Europe Gaming Peripherals and Accessories Consumption Value (2019-2030)
4.4 Asia-Pacific Gaming Peripherals and Accessories Consumption Value (2019-2030)
4.5 South America Gaming Peripherals and Accessories Consumption Value (2019-2030)
4.6 Middle East & Africa Gaming Peripherals and Accessories Consumption Value (2019-2030)

5 Market Segment by Type
5.1 Global Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
5.2 Global Gaming Peripherals and Accessories Consumption Value by Type (2019-2030)
5.3 Global Gaming Peripherals and Accessories Average Price by Type (2019-2030)

6 Market Segment by Application
6.1 Global Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
6.2 Global Gaming Peripherals and Accessories Consumption Value by Application (2019-2030)
6.3 Global Gaming Peripherals and Accessories Average Price by Application (2019-2030)

7 North America
7.1 North America Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
7.2 North America Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
7.3 North America Gaming Peripherals and Accessories Market Size by Country
7.3.1 North America Gaming Peripherals and Accessories Sales Quantity by Country (2019-2030)
7.3.2 North America Gaming Peripherals and Accessories Consumption Value by Country (2019-2030)
7.3.3 United States Market Size and Forecast (2019-2030)
7.3.4 Canada Market Size and Forecast (2019-2030)
7.3.5 Mexico Market Size and Forecast (2019-2030)

8 Europe
8.1 Europe Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
8.2 Europe Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
8.3 Europe Gaming Peripherals and Accessories Market Size by Country
8.3.1 Europe Gaming Peripherals and Accessories Sales Quantity by Country (2019-2030)
8.3.2 Europe Gaming Peripherals and Accessories Consumption Value by Country (2019-2030)
8.3.3 Germany Market Size and Forecast (2019-2030)
8.3.4 France Market Size and Forecast (2019-2030)
8.3.5 United Kingdom Market Size and Forecast (2019-2030)
8.3.6 Russia Market Size and Forecast (2019-2030)
8.3.7 Italy Market Size and Forecast (2019-2030)

9 Asia-Pacific
9.1 Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
9.2 Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
9.3 Asia-Pacific Gaming Peripherals and Accessories Market Size by Region
9.3.1 Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Region (2019-2030)
9.3.2 Asia-Pacific Gaming Peripherals and Accessories Consumption Value by Region (2019-2030)
9.3.3 China Market Size and Forecast (2019-2030)
9.3.4 Japan Market Size and Forecast (2019-2030)
9.3.5 South Korea Market Size and Forecast (2019-2030)
9.3.6 India Market Size and Forecast (2019-2030)
9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
9.3.8 Australia Market Size and Forecast (2019-2030)

10 South America
10.1 South America Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
10.2 South America Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
10.3 South America Gaming Peripherals and Accessories Market Size by Country
10.3.1 South America Gaming Peripherals and Accessories Sales Quantity by Country (2019-2030)
10.3.2 South America Gaming Peripherals and Accessories Consumption Value by Country (2019-2030)
10.3.3 Brazil Market Size and Forecast (2019-2030)
10.3.4 Argentina Market Size and Forecast (2019-2030)

11 Middle East & Africa
11.1 Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Type (2019-2030)
11.2 Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Application (2019-2030)
11.3 Middle East & Africa Gaming Peripherals and Accessories Market Size by Country
11.3.1 Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Country (2019-2030)
11.3.2 Middle East & Africa Gaming Peripherals and Accessories Consumption Value by Country (2019-2030)
11.3.3 Turkey Market Size and Forecast (2019-2030)
11.3.4 Egypt Market Size and Forecast (2019-2030)
11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
11.3.6 South Africa Market Size and Forecast (2019-2030)

12 Market Dynamics
12.1 Gaming Peripherals and Accessories Market Drivers
12.2 Gaming Peripherals and Accessories Market Restraints
12.3 Gaming Peripherals and Accessories Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry

13 Raw Material and Industry Chain
13.1 Raw Material of Gaming Peripherals and Accessories and Key Manufacturers
13.2 Manufacturing Costs Percentage of Gaming Peripherals and Accessories
13.3 Gaming Peripherals and Accessories Production Process
13.4 Industry Value Chain Analysis

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Gaming Peripherals and Accessories Typical Distributors
14.3 Gaming Peripherals and Accessories Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. Global Gaming Peripherals and Accessories Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Gaming Peripherals and Accessories Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Razer Basic Information, Manufacturing Base and Competitors
Table 4. Razer Major Business
Table 5. Razer Gaming Peripherals and Accessories Product and Services
Table 6. Razer Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 7. Razer Recent Developments/Updates
Table 8. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors
Table 9. Logitech G (ASTRO) Major Business
Table 10. Logitech G (ASTRO) Gaming Peripherals and Accessories Product and Services
Table 11. Logitech G (ASTRO) Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 12. Logitech G (ASTRO) Recent Developments/Updates
Table 13. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 14. Turtle Beach Major Business
Table 15. Turtle Beach Gaming Peripherals and Accessories Product and Services
Table 16. Turtle Beach Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 17. Turtle Beach Recent Developments/Updates
Table 18. Corsair Basic Information, Manufacturing Base and Competitors
Table 19. Corsair Major Business
Table 20. Corsair Gaming Peripherals and Accessories Product and Services
Table 21. Corsair Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 22. Corsair Recent Developments/Updates
Table 23. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 24. Sennheiser Major Business
Table 25. Sennheiser Gaming Peripherals and Accessories Product and Services
Table 26. Sennheiser Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 27. Sennheiser Recent Developments/Updates
Table 28. Plantronics Basic Information, Manufacturing Base and Competitors
Table 29. Plantronics Major Business
Table 30. Plantronics Gaming Peripherals and Accessories Product and Services
Table 31. Plantronics Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 32. Plantronics Recent Developments/Updates
Table 33. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 34. SteelSeries Major Business
Table 35. SteelSeries Gaming Peripherals and Accessories Product and Services
Table 36. SteelSeries Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 37. SteelSeries Recent Developments/Updates
Table 38. Sony Basic Information, Manufacturing Base and Competitors
Table 39. Sony Major Business
Table 40. Sony Gaming Peripherals and Accessories Product and Services
Table 41. Sony Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 42. Sony Recent Developments/Updates
Table 43. Samsung Basic Information, Manufacturing Base and Competitors
Table 44. Samsung Major Business
Table 45. Samsung Gaming Peripherals and Accessories Product and Services
Table 46. Samsung Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 47. Samsung Recent Developments/Updates
Table 48. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 49. Mad Catz Major Business
Table 50. Mad Catz Gaming Peripherals and Accessories Product and Services
Table 51. Mad Catz Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 52. Mad Catz Recent Developments/Updates
Table 53. ROCCAT Basic Information, Manufacturing Base and Competitors
Table 54. ROCCAT Major Business
Table 55. ROCCAT Gaming Peripherals and Accessories Product and Services
Table 56. ROCCAT Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 57. ROCCAT Recent Developments/Updates
Table 58. QPAD Basic Information, Manufacturing Base and Competitors
Table 59. QPAD Major Business
Table 60. QPAD Gaming Peripherals and Accessories Product and Services
Table 61. QPAD Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 62. QPAD Recent Developments/Updates
Table 63. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 64. Thrustmaster Major Business
Table 65. Thrustmaster Gaming Peripherals and Accessories Product and Services
Table 66. Thrustmaster Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 67. Thrustmaster Recent Developments/Updates
Table 68. HyperX Basic Information, Manufacturing Base and Competitors
Table 69. HyperX Major Business
Table 70. HyperX Gaming Peripherals and Accessories Product and Services
Table 71. HyperX Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 72. HyperX Recent Developments/Updates
Table 73. Tt eSPORTS Basic Information, Manufacturing Base and Competitors
Table 74. Tt eSPORTS Major Business
Table 75. Tt eSPORTS Gaming Peripherals and Accessories Product and Services
Table 76. Tt eSPORTS Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 77. Tt eSPORTS Recent Developments/Updates
Table 78. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 79. Cooler Master Major Business
Table 80. Cooler Master Gaming Peripherals and Accessories Product and Services
Table 81. Cooler Master Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 82. Cooler Master Recent Developments/Updates
Table 83. ZOWIE Basic Information, Manufacturing Base and Competitors
Table 84. ZOWIE Major Business
Table 85. ZOWIE Gaming Peripherals and Accessories Product and Services
Table 86. ZOWIE Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 87. ZOWIE Recent Developments/Updates
Table 88. Sharkoon Basic Information, Manufacturing Base and Competitors
Table 89. Sharkoon Major Business
Table 90. Sharkoon Gaming Peripherals and Accessories Product and Services
Table 91. Sharkoon Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 92. Sharkoon Recent Developments/Updates
Table 93. Trust Basic Information, Manufacturing Base and Competitors
Table 94. Trust Major Business
Table 95. Trust Gaming Peripherals and Accessories Product and Services
Table 96. Trust Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 97. Trust Recent Developments/Updates
Table 98. Microsoft Basic Information, Manufacturing Base and Competitors
Table 99. Microsoft Major Business
Table 100. Microsoft Gaming Peripherals and Accessories Product and Services
Table 101. Microsoft Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 102. Microsoft Recent Developments/Updates
Table 103. Genius(KYE Systems Corp) Basic Information, Manufacturing Base and Competitors
Table 104. Genius(KYE Systems Corp) Major Business
Table 105. Genius(KYE Systems Corp) Gaming Peripherals and Accessories Product and Services
Table 106. Genius(KYE Systems Corp) Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 107. Genius(KYE Systems Corp) Recent Developments/Updates
Table 108. HP Basic Information, Manufacturing Base and Competitors
Table 109. HP Major Business
Table 110. HP Gaming Peripherals and Accessories Product and Services
Table 111. HP Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 112. HP Recent Developments/Updates
Table 113. A4TECH Basic Information, Manufacturing Base and Competitors
Table 114. A4TECH Major Business
Table 115. A4TECH Gaming Peripherals and Accessories Product and Services
Table 116. A4TECH Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 117. A4TECH Recent Developments/Updates
Table 118. Shenzhen Rapoo Technology Basic Information, Manufacturing Base and Competitors
Table 119. Shenzhen Rapoo Technology Major Business
Table 120. Shenzhen Rapoo Technology Gaming Peripherals and Accessories Product and Services
Table 121. Shenzhen Rapoo Technology Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 122. Shenzhen Rapoo Technology Recent Developments/Updates
Table 123. Mionix Basic Information, Manufacturing Base and Competitors
Table 124. Mionix Major Business
Table 125. Mionix Gaming Peripherals and Accessories Product and Services
Table 126. Mionix Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 127. Mionix Recent Developments/Updates
Table 128. COUGAR Basic Information, Manufacturing Base and Competitors
Table 129. COUGAR Major Business
Table 130. COUGAR Gaming Peripherals and Accessories Product and Services
Table 131. COUGAR Gaming Peripherals and Accessories Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 132. COUGAR Recent Developments/Updates
Table 133. Global Gaming Peripherals and Accessories Sales Quantity by Manufacturer (2019-2024) & (K Units)
Table 134. Global Gaming Peripherals and Accessories Revenue by Manufacturer (2019-2024) & (USD Million)
Table 135. Global Gaming Peripherals and Accessories Average Price by Manufacturer (2019-2024) & (US$/Unit)
Table 136. Market Position of Manufacturers in Gaming Peripherals and Accessories, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 137. Head Office and Gaming Peripherals and Accessories Production Site of Key Manufacturer
Table 138. Gaming Peripherals and Accessories Market: Company Product Type Footprint
Table 139. Gaming Peripherals and Accessories Market: Company Product Application Footprint
Table 140. Gaming Peripherals and Accessories New Market Entrants and Barriers to Market Entry
Table 141. Gaming Peripherals and Accessories Mergers, Acquisition, Agreements, and Collaborations
Table 142. Global Gaming Peripherals and Accessories Consumption Value by Region (2019-2023-2030) & (USD Million) & CAGR
Table 143. Global Gaming Peripherals and Accessories Sales Quantity by Region (2019-2024) & (K Units)
Table 144. Global Gaming Peripherals and Accessories Sales Quantity by Region (2025-2030) & (K Units)
Table 145. Global Gaming Peripherals and Accessories Consumption Value by Region (2019-2024) & (USD Million)
Table 146. Global Gaming Peripherals and Accessories Consumption Value by Region (2025-2030) & (USD Million)
Table 147. Global Gaming Peripherals and Accessories Average Price by Region (2019-2024) & (US$/Unit)
Table 148. Global Gaming Peripherals and Accessories Average Price by Region (2025-2030) & (US$/Unit)
Table 149. Global Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 150. Global Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 151. Global Gaming Peripherals and Accessories Consumption Value by Type (2019-2024) & (USD Million)
Table 152. Global Gaming Peripherals and Accessories Consumption Value by Type (2025-2030) & (USD Million)
Table 153. Global Gaming Peripherals and Accessories Average Price by Type (2019-2024) & (US$/Unit)
Table 154. Global Gaming Peripherals and Accessories Average Price by Type (2025-2030) & (US$/Unit)
Table 155. Global Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 156. Global Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 157. Global Gaming Peripherals and Accessories Consumption Value by Application (2019-2024) & (USD Million)
Table 158. Global Gaming Peripherals and Accessories Consumption Value by Application (2025-2030) & (USD Million)
Table 159. Global Gaming Peripherals and Accessories Average Price by Application (2019-2024) & (US$/Unit)
Table 160. Global Gaming Peripherals and Accessories Average Price by Application (2025-2030) & (US$/Unit)
Table 161. North America Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 162. North America Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 163. North America Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 164. North America Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 165. North America Gaming Peripherals and Accessories Sales Quantity by Country (2019-2024) & (K Units)
Table 166. North America Gaming Peripherals and Accessories Sales Quantity by Country (2025-2030) & (K Units)
Table 167. North America Gaming Peripherals and Accessories Consumption Value by Country (2019-2024) & (USD Million)
Table 168. North America Gaming Peripherals and Accessories Consumption Value by Country (2025-2030) & (USD Million)
Table 169. Europe Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 170. Europe Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 171. Europe Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 172. Europe Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 173. Europe Gaming Peripherals and Accessories Sales Quantity by Country (2019-2024) & (K Units)
Table 174. Europe Gaming Peripherals and Accessories Sales Quantity by Country (2025-2030) & (K Units)
Table 175. Europe Gaming Peripherals and Accessories Consumption Value by Country (2019-2024) & (USD Million)
Table 176. Europe Gaming Peripherals and Accessories Consumption Value by Country (2025-2030) & (USD Million)
Table 177. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 178. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 179. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 180. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 181. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Region (2019-2024) & (K Units)
Table 182. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity by Region (2025-2030) & (K Units)
Table 183. Asia-Pacific Gaming Peripherals and Accessories Consumption Value by Region (2019-2024) & (USD Million)
Table 184. Asia-Pacific Gaming Peripherals and Accessories Consumption Value by Region (2025-2030) & (USD Million)
Table 185. South America Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 186. South America Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 187. South America Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 188. South America Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 189. South America Gaming Peripherals and Accessories Sales Quantity by Country (2019-2024) & (K Units)
Table 190. South America Gaming Peripherals and Accessories Sales Quantity by Country (2025-2030) & (K Units)
Table 191. South America Gaming Peripherals and Accessories Consumption Value by Country (2019-2024) & (USD Million)
Table 192. South America Gaming Peripherals and Accessories Consumption Value by Country (2025-2030) & (USD Million)
Table 193. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Type (2019-2024) & (K Units)
Table 194. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Type (2025-2030) & (K Units)
Table 195. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Application (2019-2024) & (K Units)
Table 196. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Application (2025-2030) & (K Units)
Table 197. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Country (2019-2024) & (K Units)
Table 198. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity by Country (2025-2030) & (K Units)
Table 199. Middle East & Africa Gaming Peripherals and Accessories Consumption Value by Country (2019-2024) & (USD Million)
Table 200. Middle East & Africa Gaming Peripherals and Accessories Consumption Value by Country (2025-2030) & (USD Million)
Table 201. Gaming Peripherals and Accessories Raw Material
Table 202. Key Manufacturers of Gaming Peripherals and Accessories Raw Materials
Table 203. Gaming Peripherals and Accessories Typical Distributors
Table 204. Gaming Peripherals and Accessories Typical Customers


List of Figures
Figure 1. Gaming Peripherals and Accessories Picture
Figure 2. Global Gaming Peripherals and Accessories Revenue by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Gaming Peripherals and Accessories Revenue Market Share by Type in 2023
Figure 4. Gaming Mouse Examples
Figure 5. Gaming Keyboards Examples
Figure 6. Headset Examples
Figure 7. Controllers Examples
Figure 8. Others Examples
Figure 9. Global Gaming Peripherals and Accessories Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Figure 10. Global Gaming Peripherals and Accessories Revenue Market Share by Application in 2023
Figure 11. Individual Players Examples
Figure 12. Professional eSports Examples
Figure 13. Others Examples
Figure 14. Global Gaming Peripherals and Accessories Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 15. Global Gaming Peripherals and Accessories Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 16. Global Gaming Peripherals and Accessories Sales Quantity (2019-2030) & (K Units)
Figure 17. Global Gaming Peripherals and Accessories Price (2019-2030) & (US$/Unit)
Figure 18. Global Gaming Peripherals and Accessories Sales Quantity Market Share by Manufacturer in 2023
Figure 19. Global Gaming Peripherals and Accessories Revenue Market Share by Manufacturer in 2023
Figure 20. Producer Shipments of Gaming Peripherals and Accessories by Manufacturer Sales ($MM) and Market Share (%): 2023
Figure 21. Top 3 Gaming Peripherals and Accessories Manufacturer (Revenue) Market Share in 2023
Figure 22. Top 6 Gaming Peripherals and Accessories Manufacturer (Revenue) Market Share in 2023
Figure 23. Global Gaming Peripherals and Accessories Sales Quantity Market Share by Region (2019-2030)
Figure 24. Global Gaming Peripherals and Accessories Consumption Value Market Share by Region (2019-2030)
Figure 25. North America Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 26. Europe Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 27. Asia-Pacific Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 28. South America Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 29. Middle East & Africa Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 30. Global Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 31. Global Gaming Peripherals and Accessories Consumption Value Market Share by Type (2019-2030)
Figure 32. Global Gaming Peripherals and Accessories Average Price by Type (2019-2030) & (US$/Unit)
Figure 33. Global Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 34. Global Gaming Peripherals and Accessories Revenue Market Share by Application (2019-2030)
Figure 35. Global Gaming Peripherals and Accessories Average Price by Application (2019-2030) & (US$/Unit)
Figure 36. North America Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 37. North America Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 38. North America Gaming Peripherals and Accessories Sales Quantity Market Share by Country (2019-2030)
Figure 39. North America Gaming Peripherals and Accessories Consumption Value Market Share by Country (2019-2030)
Figure 40. United States Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 41. Canada Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 42. Mexico Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 43. Europe Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 44. Europe Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 45. Europe Gaming Peripherals and Accessories Sales Quantity Market Share by Country (2019-2030)
Figure 46. Europe Gaming Peripherals and Accessories Consumption Value Market Share by Country (2019-2030)
Figure 47. Germany Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 48. France Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 49. United Kingdom Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 50. Russia Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 51. Italy Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 52. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 53. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 54. Asia-Pacific Gaming Peripherals and Accessories Sales Quantity Market Share by Region (2019-2030)
Figure 55. Asia-Pacific Gaming Peripherals and Accessories Consumption Value Market Share by Region (2019-2030)
Figure 56. China Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 57. Japan Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 58. South Korea Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 59. India Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 60. Southeast Asia Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 61. Australia Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 62. South America Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 63. South America Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 64. South America Gaming Peripherals and Accessories Sales Quantity Market Share by Country (2019-2030)
Figure 65. South America Gaming Peripherals and Accessories Consumption Value Market Share by Country (2019-2030)
Figure 66. Brazil Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 67. Argentina Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 68. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity Market Share by Type (2019-2030)
Figure 69. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity Market Share by Application (2019-2030)
Figure 70. Middle East & Africa Gaming Peripherals and Accessories Sales Quantity Market Share by Country (2019-2030)
Figure 71. Middle East & Africa Gaming Peripherals and Accessories Consumption Value Market Share by Country (2019-2030)
Figure 72. Turkey Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 73. Egypt Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 74. Saudi Arabia Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 75. South Africa Gaming Peripherals and Accessories Consumption Value (2019-2030) & (USD Million)
Figure 76. Gaming Peripherals and Accessories Market Drivers
Figure 77. Gaming Peripherals and Accessories Market Restraints
Figure 78. Gaming Peripherals and Accessories Market Trends
Figure 79. Porters Five Forces Analysis
Figure 80. Manufacturing Cost Structure Analysis of Gaming Peripherals and Accessories in 2023
Figure 81. Manufacturing Process Analysis of Gaming Peripherals and Accessories
Figure 82. Gaming Peripherals and Accessories Industrial Chain
Figure 83. Sales Channel: Direct to End-User vs Distributors
Figure 84. Direct Channel Pros & Cons
Figure 85. Indirect Channel Pros & Cons
Figure 86. Methodology
Figure 87. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Sony
Samsung
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Genius(KYE Systems Corp)
HP
A4TECH
Shenzhen Rapoo Technology
Mionix
COUGAR
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