Global Mobile Trading Card Game Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Mobile Trading Card Game Market 2024 by Company, Regions, Type and Application, Forecast to 2030

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Published Date: 06 Dec 2024

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

According to our (Global Info Research) latest study, the global Mobile Trading Card Game market size was valued at US$ 779 million in 2023 and is forecast to a readjusted size of USD 2021 million by 2030 with a CAGR of 9.6% during review period.

Mobile Trading Card Game on mobile refer to digital versions of traditional trading card games that can be played on smartphones and tablets. These games typically involve players collecting cards, building decks, and engaging in strategic gameplay against other players or AI opponents.

This report is a detailed and comprehensive analysis for global Mobile Trading Card Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:
Global Mobile Trading Card Game market size and forecasts, in consumption value ($ Million), 2019-2030
Global Mobile Trading Card Game market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Mobile Trading Card Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global Mobile Trading Card Game market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Mobile Trading Card Game
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Mobile Trading Card Game market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Konami, Nuverse, Cygames, Wizards of the Coast, 2K Games, Blizzard Entertainment, Riot Game, Pokemon, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation
Mobile Trading Card Game market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
iOS
Android

Market segment by Application
Male
Female

Market segment by players, this report covers
Konami
Nuverse
Cygames
Wizards of the Coast
2K Games
Blizzard Entertainment
Riot Game
Pokemon

Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Mobile Trading Card Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Mobile Trading Card Game, with revenue, gross margin, and global market share of Mobile Trading Card Game from 2019 to 2024.
Chapter 3, the Mobile Trading Card Game competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Mobile Trading Card Game market forecast, by regions, by Type and by Application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Mobile Trading Card Game.
Chapter 13, to describe Mobile Trading Card Game research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Mobile Trading Card Game by Type
1.3.1 Overview: Global Mobile Trading Card Game Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Mobile Trading Card Game Consumption Value Market Share by Type in 2023
1.3.3 iOS
1.3.4 Android
1.4 Global Mobile Trading Card Game Market by Application
1.4.1 Overview: Global Mobile Trading Card Game Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Male
1.4.3 Female
1.5 Global Mobile Trading Card Game Market Size & Forecast
1.6 Global Mobile Trading Card Game Market Size and Forecast by Region
1.6.1 Global Mobile Trading Card Game Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Mobile Trading Card Game Market Size by Region, (2019-2030)
1.6.3 North America Mobile Trading Card Game Market Size and Prospect (2019-2030)
1.6.4 Europe Mobile Trading Card Game Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Mobile Trading Card Game Market Size and Prospect (2019-2030)
1.6.6 South America Mobile Trading Card Game Market Size and Prospect (2019-2030)
1.6.7 Middle East & Africa Mobile Trading Card Game Market Size and Prospect (2019-2030)

2 Company Profiles
2.1 Konami
2.1.1 Konami Details
2.1.2 Konami Major Business
2.1.3 Konami Mobile Trading Card Game Product and Solutions
2.1.4 Konami Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Konami Recent Developments and Future Plans
2.2 Nuverse
2.2.1 Nuverse Details
2.2.2 Nuverse Major Business
2.2.3 Nuverse Mobile Trading Card Game Product and Solutions
2.2.4 Nuverse Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Nuverse Recent Developments and Future Plans
2.3 Cygames
2.3.1 Cygames Details
2.3.2 Cygames Major Business
2.3.3 Cygames Mobile Trading Card Game Product and Solutions
2.3.4 Cygames Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Cygames Recent Developments and Future Plans
2.4 Wizards of the Coast
2.4.1 Wizards of the Coast Details
2.4.2 Wizards of the Coast Major Business
2.4.3 Wizards of the Coast Mobile Trading Card Game Product and Solutions
2.4.4 Wizards of the Coast Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Wizards of the Coast Recent Developments and Future Plans
2.5 2K Games
2.5.1 2K Games Details
2.5.2 2K Games Major Business
2.5.3 2K Games Mobile Trading Card Game Product and Solutions
2.5.4 2K Games Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 2K Games Recent Developments and Future Plans
2.6 Blizzard Entertainment
2.6.1 Blizzard Entertainment Details
2.6.2 Blizzard Entertainment Major Business
2.6.3 Blizzard Entertainment Mobile Trading Card Game Product and Solutions
2.6.4 Blizzard Entertainment Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Blizzard Entertainment Recent Developments and Future Plans
2.7 Riot Game
2.7.1 Riot Game Details
2.7.2 Riot Game Major Business
2.7.3 Riot Game Mobile Trading Card Game Product and Solutions
2.7.4 Riot Game Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Riot Game Recent Developments and Future Plans
2.8 Pokemon
2.8.1 Pokemon Details
2.8.2 Pokemon Major Business
2.8.3 Pokemon Mobile Trading Card Game Product and Solutions
2.8.4 Pokemon Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Pokemon Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Mobile Trading Card Game Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Mobile Trading Card Game by Company Revenue
3.2.2 Top 3 Mobile Trading Card Game Players Market Share in 2023
3.2.3 Top 6 Mobile Trading Card Game Players Market Share in 2023
3.3 Mobile Trading Card Game Market: Overall Company Footprint Analysis
3.3.1 Mobile Trading Card Game Market: Region Footprint
3.3.2 Mobile Trading Card Game Market: Company Product Type Footprint
3.3.3 Mobile Trading Card Game Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Mobile Trading Card Game Consumption Value and Market Share by Type (2019-2024)
4.2 Global Mobile Trading Card Game Market Forecast by Type (2025-2030)

5 Market Size Segment by Application
5.1 Global Mobile Trading Card Game Consumption Value Market Share by Application (2019-2024)
5.2 Global Mobile Trading Card Game Market Forecast by Application (2025-2030)

6 North America
6.1 North America Mobile Trading Card Game Consumption Value by Type (2019-2030)
6.2 North America Mobile Trading Card Game Market Size by Application (2019-2030)
6.3 North America Mobile Trading Card Game Market Size by Country
6.3.1 North America Mobile Trading Card Game Consumption Value by Country (2019-2030)
6.3.2 United States Mobile Trading Card Game Market Size and Forecast (2019-2030)
6.3.3 Canada Mobile Trading Card Game Market Size and Forecast (2019-2030)
6.3.4 Mexico Mobile Trading Card Game Market Size and Forecast (2019-2030)

7 Europe
7.1 Europe Mobile Trading Card Game Consumption Value by Type (2019-2030)
7.2 Europe Mobile Trading Card Game Consumption Value by Application (2019-2030)
7.3 Europe Mobile Trading Card Game Market Size by Country
7.3.1 Europe Mobile Trading Card Game Consumption Value by Country (2019-2030)
7.3.2 Germany Mobile Trading Card Game Market Size and Forecast (2019-2030)
7.3.3 France Mobile Trading Card Game Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Mobile Trading Card Game Market Size and Forecast (2019-2030)
7.3.5 Russia Mobile Trading Card Game Market Size and Forecast (2019-2030)
7.3.6 Italy Mobile Trading Card Game Market Size and Forecast (2019-2030)

8 Asia-Pacific
8.1 Asia-Pacific Mobile Trading Card Game Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Mobile Trading Card Game Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Mobile Trading Card Game Market Size by Region
8.3.1 Asia-Pacific Mobile Trading Card Game Consumption Value by Region (2019-2030)
8.3.2 China Mobile Trading Card Game Market Size and Forecast (2019-2030)
8.3.3 Japan Mobile Trading Card Game Market Size and Forecast (2019-2030)
8.3.4 South Korea Mobile Trading Card Game Market Size and Forecast (2019-2030)
8.3.5 India Mobile Trading Card Game Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Mobile Trading Card Game Market Size and Forecast (2019-2030)
8.3.7 Australia Mobile Trading Card Game Market Size and Forecast (2019-2030)

9 South America
9.1 South America Mobile Trading Card Game Consumption Value by Type (2019-2030)
9.2 South America Mobile Trading Card Game Consumption Value by Application (2019-2030)
9.3 South America Mobile Trading Card Game Market Size by Country
9.3.1 South America Mobile Trading Card Game Consumption Value by Country (2019-2030)
9.3.2 Brazil Mobile Trading Card Game Market Size and Forecast (2019-2030)
9.3.3 Argentina Mobile Trading Card Game Market Size and Forecast (2019-2030)

10 Middle East & Africa
10.1 Middle East & Africa Mobile Trading Card Game Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Mobile Trading Card Game Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Mobile Trading Card Game Market Size by Country
10.3.1 Middle East & Africa Mobile Trading Card Game Consumption Value by Country (2019-2030)
10.3.2 Turkey Mobile Trading Card Game Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Mobile Trading Card Game Market Size and Forecast (2019-2030)
10.3.4 UAE Mobile Trading Card Game Market Size and Forecast (2019-2030)

11 Market Dynamics
11.1 Mobile Trading Card Game Market Drivers
11.2 Mobile Trading Card Game Market Restraints
11.3 Mobile Trading Card Game Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Mobile Trading Card Game Industry Chain
12.2 Mobile Trading Card Game Upstream Analysis
12.3 Mobile Trading Card Game Midstream Analysis
12.4 Mobile Trading Card Game Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Mobile Trading Card Game Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Mobile Trading Card Game Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Mobile Trading Card Game Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Mobile Trading Card Game Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Konami Company Information, Head Office, and Major Competitors
Table 6. Konami Major Business
Table 7. Konami Mobile Trading Card Game Product and Solutions
Table 8. Konami Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Konami Recent Developments and Future Plans
Table 10. Nuverse Company Information, Head Office, and Major Competitors
Table 11. Nuverse Major Business
Table 12. Nuverse Mobile Trading Card Game Product and Solutions
Table 13. Nuverse Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Nuverse Recent Developments and Future Plans
Table 15. Cygames Company Information, Head Office, and Major Competitors
Table 16. Cygames Major Business
Table 17. Cygames Mobile Trading Card Game Product and Solutions
Table 18. Cygames Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Wizards of the Coast Company Information, Head Office, and Major Competitors
Table 20. Wizards of the Coast Major Business
Table 21. Wizards of the Coast Mobile Trading Card Game Product and Solutions
Table 22. Wizards of the Coast Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 23. Wizards of the Coast Recent Developments and Future Plans
Table 24. 2K Games Company Information, Head Office, and Major Competitors
Table 25. 2K Games Major Business
Table 26. 2K Games Mobile Trading Card Game Product and Solutions
Table 27. 2K Games Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 28. 2K Games Recent Developments and Future Plans
Table 29. Blizzard Entertainment Company Information, Head Office, and Major Competitors
Table 30. Blizzard Entertainment Major Business
Table 31. Blizzard Entertainment Mobile Trading Card Game Product and Solutions
Table 32. Blizzard Entertainment Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 33. Blizzard Entertainment Recent Developments and Future Plans
Table 34. Riot Game Company Information, Head Office, and Major Competitors
Table 35. Riot Game Major Business
Table 36. Riot Game Mobile Trading Card Game Product and Solutions
Table 37. Riot Game Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 38. Riot Game Recent Developments and Future Plans
Table 39. Pokemon Company Information, Head Office, and Major Competitors
Table 40. Pokemon Major Business
Table 41. Pokemon Mobile Trading Card Game Product and Solutions
Table 42. Pokemon Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 43. Pokemon Recent Developments and Future Plans
Table 44. Global Mobile Trading Card Game Revenue (USD Million) by Players (2019-2024)
Table 45. Global Mobile Trading Card Game Revenue Share by Players (2019-2024)
Table 46. Breakdown of Mobile Trading Card Game by Company Type (Tier 1, Tier 2, and Tier 3)
Table 47. Market Position of Players in Mobile Trading Card Game, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 48. Head Office of Key Mobile Trading Card Game Players
Table 49. Mobile Trading Card Game Market: Company Product Type Footprint
Table 50. Mobile Trading Card Game Market: Company Product Application Footprint
Table 51. Mobile Trading Card Game New Market Entrants and Barriers to Market Entry
Table 52. Mobile Trading Card Game Mergers, Acquisition, Agreements, and Collaborations
Table 53. Global Mobile Trading Card Game Consumption Value (USD Million) by Type (2019-2024)
Table 54. Global Mobile Trading Card Game Consumption Value Share by Type (2019-2024)
Table 55. Global Mobile Trading Card Game Consumption Value Forecast by Type (2025-2030)
Table 56. Global Mobile Trading Card Game Consumption Value by Application (2019-2024)
Table 57. Global Mobile Trading Card Game Consumption Value Forecast by Application (2025-2030)
Table 58. North America Mobile Trading Card Game Consumption Value by Type (2019-2024) & (USD Million)
Table 59. North America Mobile Trading Card Game Consumption Value by Type (2025-2030) & (USD Million)
Table 60. North America Mobile Trading Card Game Consumption Value by Application (2019-2024) & (USD Million)
Table 61. North America Mobile Trading Card Game Consumption Value by Application (2025-2030) & (USD Million)
Table 62. North America Mobile Trading Card Game Consumption Value by Country (2019-2024) & (USD Million)
Table 63. North America Mobile Trading Card Game Consumption Value by Country (2025-2030) & (USD Million)
Table 64. Europe Mobile Trading Card Game Consumption Value by Type (2019-2024) & (USD Million)
Table 65. Europe Mobile Trading Card Game Consumption Value by Type (2025-2030) & (USD Million)
Table 66. Europe Mobile Trading Card Game Consumption Value by Application (2019-2024) & (USD Million)
Table 67. Europe Mobile Trading Card Game Consumption Value by Application (2025-2030) & (USD Million)
Table 68. Europe Mobile Trading Card Game Consumption Value by Country (2019-2024) & (USD Million)
Table 69. Europe Mobile Trading Card Game Consumption Value by Country (2025-2030) & (USD Million)
Table 70. Asia-Pacific Mobile Trading Card Game Consumption Value by Type (2019-2024) & (USD Million)
Table 71. Asia-Pacific Mobile Trading Card Game Consumption Value by Type (2025-2030) & (USD Million)
Table 72. Asia-Pacific Mobile Trading Card Game Consumption Value by Application (2019-2024) & (USD Million)
Table 73. Asia-Pacific Mobile Trading Card Game Consumption Value by Application (2025-2030) & (USD Million)
Table 74. Asia-Pacific Mobile Trading Card Game Consumption Value by Region (2019-2024) & (USD Million)
Table 75. Asia-Pacific Mobile Trading Card Game Consumption Value by Region (2025-2030) & (USD Million)
Table 76. South America Mobile Trading Card Game Consumption Value by Type (2019-2024) & (USD Million)
Table 77. South America Mobile Trading Card Game Consumption Value by Type (2025-2030) & (USD Million)
Table 78. South America Mobile Trading Card Game Consumption Value by Application (2019-2024) & (USD Million)
Table 79. South America Mobile Trading Card Game Consumption Value by Application (2025-2030) & (USD Million)
Table 80. South America Mobile Trading Card Game Consumption Value by Country (2019-2024) & (USD Million)
Table 81. South America Mobile Trading Card Game Consumption Value by Country (2025-2030) & (USD Million)
Table 82. Middle East & Africa Mobile Trading Card Game Consumption Value by Type (2019-2024) & (USD Million)
Table 83. Middle East & Africa Mobile Trading Card Game Consumption Value by Type (2025-2030) & (USD Million)
Table 84. Middle East & Africa Mobile Trading Card Game Consumption Value by Application (2019-2024) & (USD Million)
Table 85. Middle East & Africa Mobile Trading Card Game Consumption Value by Application (2025-2030) & (USD Million)
Table 86. Middle East & Africa Mobile Trading Card Game Consumption Value by Country (2019-2024) & (USD Million)
Table 87. Middle East & Africa Mobile Trading Card Game Consumption Value by Country (2025-2030) & (USD Million)
Table 88. Global Key Players of Mobile Trading Card Game Upstream (Raw Materials)
Table 89. Global Mobile Trading Card Game Typical Customers


List of Figures
Figure 1. Mobile Trading Card Game Picture
Figure 2. Global Mobile Trading Card Game Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Mobile Trading Card Game Consumption Value Market Share by Type in 2023
Figure 4. iOS
Figure 5. Android
Figure 6. Global Mobile Trading Card Game Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Figure 7. Mobile Trading Card Game Consumption Value Market Share by Application in 2023
Figure 8. Male Picture
Figure 9. Female Picture
Figure 10. Global Mobile Trading Card Game Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 11. Global Mobile Trading Card Game Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 12. Global Market Mobile Trading Card Game Consumption Value (USD Million) Comparison by Region (2019 VS 2023 VS 2030)
Figure 13. Global Mobile Trading Card Game Consumption Value Market Share by Region (2019-2030)
Figure 14. Global Mobile Trading Card Game Consumption Value Market Share by Region in 2023
Figure 15. North America Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 16. Europe Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 17. Asia-Pacific Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 18. South America Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 19. Middle East & Africa Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 20. Company Three Recent Developments and Future Plans
Figure 21. Global Mobile Trading Card Game Revenue Share by Players in 2023
Figure 22. Mobile Trading Card Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3) in 2023
Figure 23. Market Share of Mobile Trading Card Game by Player Revenue in 2023
Figure 24. Top 3 Mobile Trading Card Game Players Market Share in 2023
Figure 25. Top 6 Mobile Trading Card Game Players Market Share in 2023
Figure 26. Global Mobile Trading Card Game Consumption Value Share by Type (2019-2024)
Figure 27. Global Mobile Trading Card Game Market Share Forecast by Type (2025-2030)
Figure 28. Global Mobile Trading Card Game Consumption Value Share by Application (2019-2024)
Figure 29. Global Mobile Trading Card Game Market Share Forecast by Application (2025-2030)
Figure 30. North America Mobile Trading Card Game Consumption Value Market Share by Type (2019-2030)
Figure 31. North America Mobile Trading Card Game Consumption Value Market Share by Application (2019-2030)
Figure 32. North America Mobile Trading Card Game Consumption Value Market Share by Country (2019-2030)
Figure 33. United States Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 34. Canada Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 35. Mexico Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 36. Europe Mobile Trading Card Game Consumption Value Market Share by Type (2019-2030)
Figure 37. Europe Mobile Trading Card Game Consumption Value Market Share by Application (2019-2030)
Figure 38. Europe Mobile Trading Card Game Consumption Value Market Share by Country (2019-2030)
Figure 39. Germany Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 40. France Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 41. United Kingdom Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 42. Russia Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 43. Italy Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 44. Asia-Pacific Mobile Trading Card Game Consumption Value Market Share by Type (2019-2030)
Figure 45. Asia-Pacific Mobile Trading Card Game Consumption Value Market Share by Application (2019-2030)
Figure 46. Asia-Pacific Mobile Trading Card Game Consumption Value Market Share by Region (2019-2030)
Figure 47. China Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 48. Japan Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 49. South Korea Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 50. India Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 51. Southeast Asia Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 52. Australia Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 53. South America Mobile Trading Card Game Consumption Value Market Share by Type (2019-2030)
Figure 54. South America Mobile Trading Card Game Consumption Value Market Share by Application (2019-2030)
Figure 55. South America Mobile Trading Card Game Consumption Value Market Share by Country (2019-2030)
Figure 56. Brazil Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 57. Argentina Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 58. Middle East & Africa Mobile Trading Card Game Consumption Value Market Share by Type (2019-2030)
Figure 59. Middle East & Africa Mobile Trading Card Game Consumption Value Market Share by Application (2019-2030)
Figure 60. Middle East & Africa Mobile Trading Card Game Consumption Value Market Share by Country (2019-2030)
Figure 61. Turkey Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 62. Saudi Arabia Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 63. UAE Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 64. Mobile Trading Card Game Market Drivers
Figure 65. Mobile Trading Card Game Market Restraints
Figure 66. Mobile Trading Card Game Market Trends
Figure 67. Porters Five Forces Analysis
Figure 68. Mobile Trading Card Game Industrial Chain
Figure 69. Methodology
Figure 70. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Konami
Nuverse
Cygames
Wizards of the Coast
2K Games
Blizzard Entertainment
Riot Game
Pokemon
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Global Mobile Trading Card Game Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Mobile Trading Card Game Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Page: 83

Published Date: 06 Dec 2024

Category: Service & Software

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Description

According to our (Global Info Research) latest study, the global Mobile Trading Card Game market size was valued at US$ 779 million in 2023 and is forecast to a readjusted size of USD 2021 million by 2030 with a CAGR of 9.6% during review period.

Mobile Trading Card Game on mobile refer to digital versions of traditional trading card games that can be played on smartphones and tablets. These games typically involve players collecting cards, building decks, and engaging in strategic gameplay against other players or AI opponents.

This report is a detailed and comprehensive analysis for global Mobile Trading Card Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:
Global Mobile Trading Card Game market size and forecasts, in consumption value ($ Million), 2019-2030
Global Mobile Trading Card Game market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Mobile Trading Card Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global Mobile Trading Card Game market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Mobile Trading Card Game
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Mobile Trading Card Game market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Konami, Nuverse, Cygames, Wizards of the Coast, 2K Games, Blizzard Entertainment, Riot Game, Pokemon, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation
Mobile Trading Card Game market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
iOS
Android

Market segment by Application
Male
Female

Market segment by players, this report covers
Konami
Nuverse
Cygames
Wizards of the Coast
2K Games
Blizzard Entertainment
Riot Game
Pokemon

Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Mobile Trading Card Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Mobile Trading Card Game, with revenue, gross margin, and global market share of Mobile Trading Card Game from 2019 to 2024.
Chapter 3, the Mobile Trading Card Game competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Mobile Trading Card Game market forecast, by regions, by Type and by Application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Mobile Trading Card Game.
Chapter 13, to describe Mobile Trading Card Game research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Mobile Trading Card Game by Type
1.3.1 Overview: Global Mobile Trading Card Game Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Mobile Trading Card Game Consumption Value Market Share by Type in 2023
1.3.3 iOS
1.3.4 Android
1.4 Global Mobile Trading Card Game Market by Application
1.4.1 Overview: Global Mobile Trading Card Game Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Male
1.4.3 Female
1.5 Global Mobile Trading Card Game Market Size & Forecast
1.6 Global Mobile Trading Card Game Market Size and Forecast by Region
1.6.1 Global Mobile Trading Card Game Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Mobile Trading Card Game Market Size by Region, (2019-2030)
1.6.3 North America Mobile Trading Card Game Market Size and Prospect (2019-2030)
1.6.4 Europe Mobile Trading Card Game Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Mobile Trading Card Game Market Size and Prospect (2019-2030)
1.6.6 South America Mobile Trading Card Game Market Size and Prospect (2019-2030)
1.6.7 Middle East & Africa Mobile Trading Card Game Market Size and Prospect (2019-2030)

2 Company Profiles
2.1 Konami
2.1.1 Konami Details
2.1.2 Konami Major Business
2.1.3 Konami Mobile Trading Card Game Product and Solutions
2.1.4 Konami Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Konami Recent Developments and Future Plans
2.2 Nuverse
2.2.1 Nuverse Details
2.2.2 Nuverse Major Business
2.2.3 Nuverse Mobile Trading Card Game Product and Solutions
2.2.4 Nuverse Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Nuverse Recent Developments and Future Plans
2.3 Cygames
2.3.1 Cygames Details
2.3.2 Cygames Major Business
2.3.3 Cygames Mobile Trading Card Game Product and Solutions
2.3.4 Cygames Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Cygames Recent Developments and Future Plans
2.4 Wizards of the Coast
2.4.1 Wizards of the Coast Details
2.4.2 Wizards of the Coast Major Business
2.4.3 Wizards of the Coast Mobile Trading Card Game Product and Solutions
2.4.4 Wizards of the Coast Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Wizards of the Coast Recent Developments and Future Plans
2.5 2K Games
2.5.1 2K Games Details
2.5.2 2K Games Major Business
2.5.3 2K Games Mobile Trading Card Game Product and Solutions
2.5.4 2K Games Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 2K Games Recent Developments and Future Plans
2.6 Blizzard Entertainment
2.6.1 Blizzard Entertainment Details
2.6.2 Blizzard Entertainment Major Business
2.6.3 Blizzard Entertainment Mobile Trading Card Game Product and Solutions
2.6.4 Blizzard Entertainment Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Blizzard Entertainment Recent Developments and Future Plans
2.7 Riot Game
2.7.1 Riot Game Details
2.7.2 Riot Game Major Business
2.7.3 Riot Game Mobile Trading Card Game Product and Solutions
2.7.4 Riot Game Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Riot Game Recent Developments and Future Plans
2.8 Pokemon
2.8.1 Pokemon Details
2.8.2 Pokemon Major Business
2.8.3 Pokemon Mobile Trading Card Game Product and Solutions
2.8.4 Pokemon Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Pokemon Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Mobile Trading Card Game Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Mobile Trading Card Game by Company Revenue
3.2.2 Top 3 Mobile Trading Card Game Players Market Share in 2023
3.2.3 Top 6 Mobile Trading Card Game Players Market Share in 2023
3.3 Mobile Trading Card Game Market: Overall Company Footprint Analysis
3.3.1 Mobile Trading Card Game Market: Region Footprint
3.3.2 Mobile Trading Card Game Market: Company Product Type Footprint
3.3.3 Mobile Trading Card Game Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Mobile Trading Card Game Consumption Value and Market Share by Type (2019-2024)
4.2 Global Mobile Trading Card Game Market Forecast by Type (2025-2030)

5 Market Size Segment by Application
5.1 Global Mobile Trading Card Game Consumption Value Market Share by Application (2019-2024)
5.2 Global Mobile Trading Card Game Market Forecast by Application (2025-2030)

6 North America
6.1 North America Mobile Trading Card Game Consumption Value by Type (2019-2030)
6.2 North America Mobile Trading Card Game Market Size by Application (2019-2030)
6.3 North America Mobile Trading Card Game Market Size by Country
6.3.1 North America Mobile Trading Card Game Consumption Value by Country (2019-2030)
6.3.2 United States Mobile Trading Card Game Market Size and Forecast (2019-2030)
6.3.3 Canada Mobile Trading Card Game Market Size and Forecast (2019-2030)
6.3.4 Mexico Mobile Trading Card Game Market Size and Forecast (2019-2030)

7 Europe
7.1 Europe Mobile Trading Card Game Consumption Value by Type (2019-2030)
7.2 Europe Mobile Trading Card Game Consumption Value by Application (2019-2030)
7.3 Europe Mobile Trading Card Game Market Size by Country
7.3.1 Europe Mobile Trading Card Game Consumption Value by Country (2019-2030)
7.3.2 Germany Mobile Trading Card Game Market Size and Forecast (2019-2030)
7.3.3 France Mobile Trading Card Game Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Mobile Trading Card Game Market Size and Forecast (2019-2030)
7.3.5 Russia Mobile Trading Card Game Market Size and Forecast (2019-2030)
7.3.6 Italy Mobile Trading Card Game Market Size and Forecast (2019-2030)

8 Asia-Pacific
8.1 Asia-Pacific Mobile Trading Card Game Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Mobile Trading Card Game Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Mobile Trading Card Game Market Size by Region
8.3.1 Asia-Pacific Mobile Trading Card Game Consumption Value by Region (2019-2030)
8.3.2 China Mobile Trading Card Game Market Size and Forecast (2019-2030)
8.3.3 Japan Mobile Trading Card Game Market Size and Forecast (2019-2030)
8.3.4 South Korea Mobile Trading Card Game Market Size and Forecast (2019-2030)
8.3.5 India Mobile Trading Card Game Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Mobile Trading Card Game Market Size and Forecast (2019-2030)
8.3.7 Australia Mobile Trading Card Game Market Size and Forecast (2019-2030)

9 South America
9.1 South America Mobile Trading Card Game Consumption Value by Type (2019-2030)
9.2 South America Mobile Trading Card Game Consumption Value by Application (2019-2030)
9.3 South America Mobile Trading Card Game Market Size by Country
9.3.1 South America Mobile Trading Card Game Consumption Value by Country (2019-2030)
9.3.2 Brazil Mobile Trading Card Game Market Size and Forecast (2019-2030)
9.3.3 Argentina Mobile Trading Card Game Market Size and Forecast (2019-2030)

10 Middle East & Africa
10.1 Middle East & Africa Mobile Trading Card Game Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Mobile Trading Card Game Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Mobile Trading Card Game Market Size by Country
10.3.1 Middle East & Africa Mobile Trading Card Game Consumption Value by Country (2019-2030)
10.3.2 Turkey Mobile Trading Card Game Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Mobile Trading Card Game Market Size and Forecast (2019-2030)
10.3.4 UAE Mobile Trading Card Game Market Size and Forecast (2019-2030)

11 Market Dynamics
11.1 Mobile Trading Card Game Market Drivers
11.2 Mobile Trading Card Game Market Restraints
11.3 Mobile Trading Card Game Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Mobile Trading Card Game Industry Chain
12.2 Mobile Trading Card Game Upstream Analysis
12.3 Mobile Trading Card Game Midstream Analysis
12.4 Mobile Trading Card Game Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Mobile Trading Card Game Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Mobile Trading Card Game Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Mobile Trading Card Game Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Mobile Trading Card Game Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Konami Company Information, Head Office, and Major Competitors
Table 6. Konami Major Business
Table 7. Konami Mobile Trading Card Game Product and Solutions
Table 8. Konami Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Konami Recent Developments and Future Plans
Table 10. Nuverse Company Information, Head Office, and Major Competitors
Table 11. Nuverse Major Business
Table 12. Nuverse Mobile Trading Card Game Product and Solutions
Table 13. Nuverse Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Nuverse Recent Developments and Future Plans
Table 15. Cygames Company Information, Head Office, and Major Competitors
Table 16. Cygames Major Business
Table 17. Cygames Mobile Trading Card Game Product and Solutions
Table 18. Cygames Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Wizards of the Coast Company Information, Head Office, and Major Competitors
Table 20. Wizards of the Coast Major Business
Table 21. Wizards of the Coast Mobile Trading Card Game Product and Solutions
Table 22. Wizards of the Coast Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 23. Wizards of the Coast Recent Developments and Future Plans
Table 24. 2K Games Company Information, Head Office, and Major Competitors
Table 25. 2K Games Major Business
Table 26. 2K Games Mobile Trading Card Game Product and Solutions
Table 27. 2K Games Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 28. 2K Games Recent Developments and Future Plans
Table 29. Blizzard Entertainment Company Information, Head Office, and Major Competitors
Table 30. Blizzard Entertainment Major Business
Table 31. Blizzard Entertainment Mobile Trading Card Game Product and Solutions
Table 32. Blizzard Entertainment Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 33. Blizzard Entertainment Recent Developments and Future Plans
Table 34. Riot Game Company Information, Head Office, and Major Competitors
Table 35. Riot Game Major Business
Table 36. Riot Game Mobile Trading Card Game Product and Solutions
Table 37. Riot Game Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 38. Riot Game Recent Developments and Future Plans
Table 39. Pokemon Company Information, Head Office, and Major Competitors
Table 40. Pokemon Major Business
Table 41. Pokemon Mobile Trading Card Game Product and Solutions
Table 42. Pokemon Mobile Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 43. Pokemon Recent Developments and Future Plans
Table 44. Global Mobile Trading Card Game Revenue (USD Million) by Players (2019-2024)
Table 45. Global Mobile Trading Card Game Revenue Share by Players (2019-2024)
Table 46. Breakdown of Mobile Trading Card Game by Company Type (Tier 1, Tier 2, and Tier 3)
Table 47. Market Position of Players in Mobile Trading Card Game, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 48. Head Office of Key Mobile Trading Card Game Players
Table 49. Mobile Trading Card Game Market: Company Product Type Footprint
Table 50. Mobile Trading Card Game Market: Company Product Application Footprint
Table 51. Mobile Trading Card Game New Market Entrants and Barriers to Market Entry
Table 52. Mobile Trading Card Game Mergers, Acquisition, Agreements, and Collaborations
Table 53. Global Mobile Trading Card Game Consumption Value (USD Million) by Type (2019-2024)
Table 54. Global Mobile Trading Card Game Consumption Value Share by Type (2019-2024)
Table 55. Global Mobile Trading Card Game Consumption Value Forecast by Type (2025-2030)
Table 56. Global Mobile Trading Card Game Consumption Value by Application (2019-2024)
Table 57. Global Mobile Trading Card Game Consumption Value Forecast by Application (2025-2030)
Table 58. North America Mobile Trading Card Game Consumption Value by Type (2019-2024) & (USD Million)
Table 59. North America Mobile Trading Card Game Consumption Value by Type (2025-2030) & (USD Million)
Table 60. North America Mobile Trading Card Game Consumption Value by Application (2019-2024) & (USD Million)
Table 61. North America Mobile Trading Card Game Consumption Value by Application (2025-2030) & (USD Million)
Table 62. North America Mobile Trading Card Game Consumption Value by Country (2019-2024) & (USD Million)
Table 63. North America Mobile Trading Card Game Consumption Value by Country (2025-2030) & (USD Million)
Table 64. Europe Mobile Trading Card Game Consumption Value by Type (2019-2024) & (USD Million)
Table 65. Europe Mobile Trading Card Game Consumption Value by Type (2025-2030) & (USD Million)
Table 66. Europe Mobile Trading Card Game Consumption Value by Application (2019-2024) & (USD Million)
Table 67. Europe Mobile Trading Card Game Consumption Value by Application (2025-2030) & (USD Million)
Table 68. Europe Mobile Trading Card Game Consumption Value by Country (2019-2024) & (USD Million)
Table 69. Europe Mobile Trading Card Game Consumption Value by Country (2025-2030) & (USD Million)
Table 70. Asia-Pacific Mobile Trading Card Game Consumption Value by Type (2019-2024) & (USD Million)
Table 71. Asia-Pacific Mobile Trading Card Game Consumption Value by Type (2025-2030) & (USD Million)
Table 72. Asia-Pacific Mobile Trading Card Game Consumption Value by Application (2019-2024) & (USD Million)
Table 73. Asia-Pacific Mobile Trading Card Game Consumption Value by Application (2025-2030) & (USD Million)
Table 74. Asia-Pacific Mobile Trading Card Game Consumption Value by Region (2019-2024) & (USD Million)
Table 75. Asia-Pacific Mobile Trading Card Game Consumption Value by Region (2025-2030) & (USD Million)
Table 76. South America Mobile Trading Card Game Consumption Value by Type (2019-2024) & (USD Million)
Table 77. South America Mobile Trading Card Game Consumption Value by Type (2025-2030) & (USD Million)
Table 78. South America Mobile Trading Card Game Consumption Value by Application (2019-2024) & (USD Million)
Table 79. South America Mobile Trading Card Game Consumption Value by Application (2025-2030) & (USD Million)
Table 80. South America Mobile Trading Card Game Consumption Value by Country (2019-2024) & (USD Million)
Table 81. South America Mobile Trading Card Game Consumption Value by Country (2025-2030) & (USD Million)
Table 82. Middle East & Africa Mobile Trading Card Game Consumption Value by Type (2019-2024) & (USD Million)
Table 83. Middle East & Africa Mobile Trading Card Game Consumption Value by Type (2025-2030) & (USD Million)
Table 84. Middle East & Africa Mobile Trading Card Game Consumption Value by Application (2019-2024) & (USD Million)
Table 85. Middle East & Africa Mobile Trading Card Game Consumption Value by Application (2025-2030) & (USD Million)
Table 86. Middle East & Africa Mobile Trading Card Game Consumption Value by Country (2019-2024) & (USD Million)
Table 87. Middle East & Africa Mobile Trading Card Game Consumption Value by Country (2025-2030) & (USD Million)
Table 88. Global Key Players of Mobile Trading Card Game Upstream (Raw Materials)
Table 89. Global Mobile Trading Card Game Typical Customers


List of Figures
Figure 1. Mobile Trading Card Game Picture
Figure 2. Global Mobile Trading Card Game Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Mobile Trading Card Game Consumption Value Market Share by Type in 2023
Figure 4. iOS
Figure 5. Android
Figure 6. Global Mobile Trading Card Game Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Figure 7. Mobile Trading Card Game Consumption Value Market Share by Application in 2023
Figure 8. Male Picture
Figure 9. Female Picture
Figure 10. Global Mobile Trading Card Game Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 11. Global Mobile Trading Card Game Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 12. Global Market Mobile Trading Card Game Consumption Value (USD Million) Comparison by Region (2019 VS 2023 VS 2030)
Figure 13. Global Mobile Trading Card Game Consumption Value Market Share by Region (2019-2030)
Figure 14. Global Mobile Trading Card Game Consumption Value Market Share by Region in 2023
Figure 15. North America Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 16. Europe Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 17. Asia-Pacific Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 18. South America Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 19. Middle East & Africa Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 20. Company Three Recent Developments and Future Plans
Figure 21. Global Mobile Trading Card Game Revenue Share by Players in 2023
Figure 22. Mobile Trading Card Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3) in 2023
Figure 23. Market Share of Mobile Trading Card Game by Player Revenue in 2023
Figure 24. Top 3 Mobile Trading Card Game Players Market Share in 2023
Figure 25. Top 6 Mobile Trading Card Game Players Market Share in 2023
Figure 26. Global Mobile Trading Card Game Consumption Value Share by Type (2019-2024)
Figure 27. Global Mobile Trading Card Game Market Share Forecast by Type (2025-2030)
Figure 28. Global Mobile Trading Card Game Consumption Value Share by Application (2019-2024)
Figure 29. Global Mobile Trading Card Game Market Share Forecast by Application (2025-2030)
Figure 30. North America Mobile Trading Card Game Consumption Value Market Share by Type (2019-2030)
Figure 31. North America Mobile Trading Card Game Consumption Value Market Share by Application (2019-2030)
Figure 32. North America Mobile Trading Card Game Consumption Value Market Share by Country (2019-2030)
Figure 33. United States Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 34. Canada Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 35. Mexico Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 36. Europe Mobile Trading Card Game Consumption Value Market Share by Type (2019-2030)
Figure 37. Europe Mobile Trading Card Game Consumption Value Market Share by Application (2019-2030)
Figure 38. Europe Mobile Trading Card Game Consumption Value Market Share by Country (2019-2030)
Figure 39. Germany Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 40. France Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 41. United Kingdom Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 42. Russia Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 43. Italy Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 44. Asia-Pacific Mobile Trading Card Game Consumption Value Market Share by Type (2019-2030)
Figure 45. Asia-Pacific Mobile Trading Card Game Consumption Value Market Share by Application (2019-2030)
Figure 46. Asia-Pacific Mobile Trading Card Game Consumption Value Market Share by Region (2019-2030)
Figure 47. China Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 48. Japan Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 49. South Korea Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 50. India Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 51. Southeast Asia Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 52. Australia Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 53. South America Mobile Trading Card Game Consumption Value Market Share by Type (2019-2030)
Figure 54. South America Mobile Trading Card Game Consumption Value Market Share by Application (2019-2030)
Figure 55. South America Mobile Trading Card Game Consumption Value Market Share by Country (2019-2030)
Figure 56. Brazil Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 57. Argentina Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 58. Middle East & Africa Mobile Trading Card Game Consumption Value Market Share by Type (2019-2030)
Figure 59. Middle East & Africa Mobile Trading Card Game Consumption Value Market Share by Application (2019-2030)
Figure 60. Middle East & Africa Mobile Trading Card Game Consumption Value Market Share by Country (2019-2030)
Figure 61. Turkey Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 62. Saudi Arabia Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 63. UAE Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 64. Mobile Trading Card Game Market Drivers
Figure 65. Mobile Trading Card Game Market Restraints
Figure 66. Mobile Trading Card Game Market Trends
Figure 67. Porters Five Forces Analysis
Figure 68. Mobile Trading Card Game Industrial Chain
Figure 69. Methodology
Figure 70. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Konami
Nuverse
Cygames
Wizards of the Coast
2K Games
Blizzard Entertainment
Riot Game
Pokemon
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