Global Mobile Trading Card Game Supply, Demand and Key Producers, 2024-2030
Page: 97
Published Date: 06 Dec 2024
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The global Mobile Trading Card Game market size is expected to reach $ 2021 million by 2030, rising at a market growth of 9.6% CAGR during the forecast period (2024-2030).
Mobile Trading Card Game on mobile refer to digital versions of traditional trading card games that can be played on smartphones and tablets. These games typically involve players collecting cards, building decks, and engaging in strategic gameplay against other players or AI opponents.
This report studies the global Mobile Trading Card Game demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Mobile Trading Card Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Mobile Trading Card Game that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Mobile Trading Card Game total market, 2019-2030, (USD Million)
Global Mobile Trading Card Game total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Mobile Trading Card Game total market, key domestic companies, and share, (USD Million)
Global Mobile Trading Card Game revenue by player, revenue and market share 2019-2024, (USD Million)
Global Mobile Trading Card Game total market by Type, CAGR, 2019-2030, (USD Million)
Global Mobile Trading Card Game total market by Application, CAGR, 2019-2030, (USD Million)
This report profiles major players in the global Mobile Trading Card Game market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Konami, Nuverse, Cygames, Wizards of the Coast, 2K Games, Blizzard Entertainment, Riot Game, Pokemon, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world Mobile Trading Card Game market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.
Global Mobile Trading Card Game Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Mobile Trading Card Game Market, Segmentation by Type
iOS
Android
Global Mobile Trading Card Game Market, Segmentation by Application:
Male
Female
Companies Profiled:
Konami
Nuverse
Cygames
Wizards of the Coast
2K Games
Blizzard Entertainment
Riot Game
Pokemon
Key Questions Answered
1. How big is the global Mobile Trading Card Game market?
2. What is the demand of the global Mobile Trading Card Game market?
3. What is the year over year growth of the global Mobile Trading Card Game market?
4. What is the total value of the global Mobile Trading Card Game market?
5. Who are the Major Players in the global Mobile Trading Card Game market?
6. What are the growth factors driving the market demand?
Table of Contents
1 Supply Summary
1.1 Mobile Trading Card Game Introduction
1.2 World Mobile Trading Card Game Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Mobile Trading Card Game Total Market by Region (by Headquarter Location)
1.3.1 World Mobile Trading Card Game Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Based Company Mobile Trading Card Game Revenue (2019-2030)
1.3.3 China Based Company Mobile Trading Card Game Revenue (2019-2030)
1.3.4 Europe Based Company Mobile Trading Card Game Revenue (2019-2030)
1.3.5 Japan Based Company Mobile Trading Card Game Revenue (2019-2030)
1.3.6 South Korea Based Company Mobile Trading Card Game Revenue (2019-2030)
1.3.7 ASEAN Based Company Mobile Trading Card Game Revenue (2019-2030)
1.3.8 India Based Company Mobile Trading Card Game Revenue (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Mobile Trading Card Game Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Major Market Trends
2 Demand Summary
2.1 World Mobile Trading Card Game Consumption Value (2019-2030)
2.2 World Mobile Trading Card Game Consumption Value by Region
2.2.1 World Mobile Trading Card Game Consumption Value by Region (2019-2024)
2.2.2 World Mobile Trading Card Game Consumption Value Forecast by Region (2025-2030)
2.3 United States Mobile Trading Card Game Consumption Value (2019-2030)
2.4 China Mobile Trading Card Game Consumption Value (2019-2030)
2.5 Europe Mobile Trading Card Game Consumption Value (2019-2030)
2.6 Japan Mobile Trading Card Game Consumption Value (2019-2030)
2.7 South Korea Mobile Trading Card Game Consumption Value (2019-2030)
2.8 ASEAN Mobile Trading Card Game Consumption Value (2019-2030)
2.9 India Mobile Trading Card Game Consumption Value (2019-2030)
3 World Mobile Trading Card Game Companies Competitive Analysis
3.1 World Mobile Trading Card Game Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Mobile Trading Card Game Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Mobile Trading Card Game in 2023
3.2.3 Global Concentration Ratios (CR8) for Mobile Trading Card Game in 2023
3.3 Mobile Trading Card Game Company Evaluation Quadrant
3.4 Mobile Trading Card Game Market: Overall Company Footprint Analysis
3.4.1 Mobile Trading Card Game Market: Region Footprint
3.4.2 Mobile Trading Card Game Market: Company Product Type Footprint
3.4.3 Mobile Trading Card Game Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers & Acquisitions Activity
4 United States VS China VS Rest of World (by Headquarter Location)
4.1 United States VS China: Mobile Trading Card Game Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Mobile Trading Card Game Revenue Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Mobile Trading Card Game Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Mobile Trading Card Game Consumption Value Comparison
4.2.1 United States VS China: Mobile Trading Card Game Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Mobile Trading Card Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Mobile Trading Card Game Companies and Market Share, 2019-2024
4.3.1 United States Based Mobile Trading Card Game Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Mobile Trading Card Game Revenue, (2019-2024)
4.4 China Based Companies Mobile Trading Card Game Revenue and Market Share, 2019-2024
4.4.1 China Based Mobile Trading Card Game Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Mobile Trading Card Game Revenue, (2019-2024)
4.5 Rest of World Based Mobile Trading Card Game Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Mobile Trading Card Game Companies, Headquarters (Province, Country)
4.5.2 Rest of World Based Companies Mobile Trading Card Game Revenue (2019-2024)
5 Market Analysis by Type
5.1 World Mobile Trading Card Game Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 iOS
5.2.2 Android
5.3 Market Segment by Type
5.3.1 World Mobile Trading Card Game Market Size by Type (2019-2024)
5.3.2 World Mobile Trading Card Game Market Size by Type (2025-2030)
5.3.3 World Mobile Trading Card Game Market Size Market Share by Type (2025-2030)
6 Market Analysis by Application
6.1 World Mobile Trading Card Game Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Male
6.2.2 Female
6.3 Market Segment by Application
6.3.1 World Mobile Trading Card Game Market Size by Application (2019-2024)
6.3.2 World Mobile Trading Card Game Market Size by Application (2025-2030)
6.3.3 World Mobile Trading Card Game Market Size Market Share by Application (2019-2030)
7 Company Profiles
7.1 Konami
7.1.1 Konami Details
7.1.2 Konami Major Business
7.1.3 Konami Mobile Trading Card Game Product and Services
7.1.4 Konami Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Konami Recent Developments/Updates
7.1.6 Konami Competitive Strengths & Weaknesses
7.2 Nuverse
7.2.1 Nuverse Details
7.2.2 Nuverse Major Business
7.2.3 Nuverse Mobile Trading Card Game Product and Services
7.2.4 Nuverse Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Nuverse Recent Developments/Updates
7.2.6 Nuverse Competitive Strengths & Weaknesses
7.3 Cygames
7.3.1 Cygames Details
7.3.2 Cygames Major Business
7.3.3 Cygames Mobile Trading Card Game Product and Services
7.3.4 Cygames Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Cygames Recent Developments/Updates
7.3.6 Cygames Competitive Strengths & Weaknesses
7.4 Wizards of the Coast
7.4.1 Wizards of the Coast Details
7.4.2 Wizards of the Coast Major Business
7.4.3 Wizards of the Coast Mobile Trading Card Game Product and Services
7.4.4 Wizards of the Coast Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Wizards of the Coast Recent Developments/Updates
7.4.6 Wizards of the Coast Competitive Strengths & Weaknesses
7.5 2K Games
7.5.1 2K Games Details
7.5.2 2K Games Major Business
7.5.3 2K Games Mobile Trading Card Game Product and Services
7.5.4 2K Games Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 2K Games Recent Developments/Updates
7.5.6 2K Games Competitive Strengths & Weaknesses
7.6 Blizzard Entertainment
7.6.1 Blizzard Entertainment Details
7.6.2 Blizzard Entertainment Major Business
7.6.3 Blizzard Entertainment Mobile Trading Card Game Product and Services
7.6.4 Blizzard Entertainment Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Blizzard Entertainment Recent Developments/Updates
7.6.6 Blizzard Entertainment Competitive Strengths & Weaknesses
7.7 Riot Game
7.7.1 Riot Game Details
7.7.2 Riot Game Major Business
7.7.3 Riot Game Mobile Trading Card Game Product and Services
7.7.4 Riot Game Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Riot Game Recent Developments/Updates
7.7.6 Riot Game Competitive Strengths & Weaknesses
7.8 Pokemon
7.8.1 Pokemon Details
7.8.2 Pokemon Major Business
7.8.3 Pokemon Mobile Trading Card Game Product and Services
7.8.4 Pokemon Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Pokemon Recent Developments/Updates
7.8.6 Pokemon Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Mobile Trading Card Game Industry Chain
8.2 Mobile Trading Card Game Upstream Analysis
8.3 Mobile Trading Card Game Midstream Analysis
8.4 Mobile Trading Card Game Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Mobile Trading Card Game Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Mobile Trading Card Game Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Mobile Trading Card Game Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Mobile Trading Card Game Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Mobile Trading Card Game Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Mobile Trading Card Game Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Mobile Trading Card Game Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Mobile Trading Card Game Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Mobile Trading Card Game Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Mobile Trading Card Game Players in 2023
Table 12. World Mobile Trading Card Game Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Mobile Trading Card Game Company Evaluation Quadrant
Table 14. Head Office of Key Mobile Trading Card Game Players
Table 15. Mobile Trading Card Game Market: Company Product Type Footprint
Table 16. Mobile Trading Card Game Market: Company Product Application Footprint
Table 17. Mobile Trading Card Game Mergers & Acquisitions Activity
Table 18. United States VS China Mobile Trading Card Game Revenue Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Mobile Trading Card Game Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Mobile Trading Card Game Companies, Headquarters (States, Country)
Table 21. United States Based Companies Mobile Trading Card Game Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Mobile Trading Card Game Revenue Market Share (2019-2024)
Table 23. China Based Mobile Trading Card Game Companies, Headquarters (Province, Country)
Table 24. China Based Companies Mobile Trading Card Game Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Mobile Trading Card Game Revenue Market Share (2019-2024)
Table 26. Rest of World Based Mobile Trading Card Game Companies, Headquarters (Province, Country)
Table 27. Rest of World Based Companies Mobile Trading Card Game Revenue (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Mobile Trading Card Game Revenue Market Share (2019-2024)
Table 29. World Mobile Trading Card Game Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Mobile Trading Card Game Market Size Value by Type (2019-2024) & (USD Million)
Table 31. World Mobile Trading Card Game Market Size by Type (2025-2030) & (USD Million)
Table 32. World Mobile Trading Card Game Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Mobile Trading Card Game Market Size by Application (2019-2024) & (USD Million)
Table 34. World Mobile Trading Card Game Market Size by Application (2025-2030) & (USD Million)
Table 35. Konami Basic Information, Manufacturing Base and Competitors
Table 36. Konami Major Business
Table 37. Konami Mobile Trading Card Game Product and Services
Table 38. Konami Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Konami Recent Developments/Updates
Table 40. Konami Competitive Strengths & Weaknesses
Table 41. Nuverse Basic Information, Manufacturing Base and Competitors
Table 42. Nuverse Major Business
Table 43. Nuverse Mobile Trading Card Game Product and Services
Table 44. Nuverse Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Nuverse Recent Developments/Updates
Table 46. Nuverse Competitive Strengths & Weaknesses
Table 47. Cygames Basic Information, Manufacturing Base and Competitors
Table 48. Cygames Major Business
Table 49. Cygames Mobile Trading Card Game Product and Services
Table 50. Cygames Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Cygames Recent Developments/Updates
Table 52. Cygames Competitive Strengths & Weaknesses
Table 53. Wizards of the Coast Basic Information, Manufacturing Base and Competitors
Table 54. Wizards of the Coast Major Business
Table 55. Wizards of the Coast Mobile Trading Card Game Product and Services
Table 56. Wizards of the Coast Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Wizards of the Coast Recent Developments/Updates
Table 58. Wizards of the Coast Competitive Strengths & Weaknesses
Table 59. 2K Games Basic Information, Manufacturing Base and Competitors
Table 60. 2K Games Major Business
Table 61. 2K Games Mobile Trading Card Game Product and Services
Table 62. 2K Games Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. 2K Games Recent Developments/Updates
Table 64. 2K Games Competitive Strengths & Weaknesses
Table 65. Blizzard Entertainment Basic Information, Manufacturing Base and Competitors
Table 66. Blizzard Entertainment Major Business
Table 67. Blizzard Entertainment Mobile Trading Card Game Product and Services
Table 68. Blizzard Entertainment Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Blizzard Entertainment Recent Developments/Updates
Table 70. Blizzard Entertainment Competitive Strengths & Weaknesses
Table 71. Riot Game Basic Information, Manufacturing Base and Competitors
Table 72. Riot Game Major Business
Table 73. Riot Game Mobile Trading Card Game Product and Services
Table 74. Riot Game Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Riot Game Recent Developments/Updates
Table 76. Riot Game Competitive Strengths & Weaknesses
Table 77. Pokemon Basic Information, Manufacturing Base and Competitors
Table 78. Pokemon Major Business
Table 79. Pokemon Mobile Trading Card Game Product and Services
Table 80. Pokemon Mobile Trading Card Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Pokemon Recent Developments/Updates
Table 82. Pokemon Competitive Strengths & Weaknesses
Table 83. Global Key Players of Mobile Trading Card Game Upstream (Raw Materials)
Table 84. Global Mobile Trading Card Game Typical Customers
List of Figures
Figure 1. Mobile Trading Card Game Picture
Figure 2. World Mobile Trading Card Game Total Revenue: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Mobile Trading Card Game Total Revenue (2019-2030) & (USD Million)
Figure 4. World Mobile Trading Card Game Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Figure 5. World Mobile Trading Card Game Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Mobile Trading Card Game Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Mobile Trading Card Game Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Mobile Trading Card Game Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Mobile Trading Card Game Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Mobile Trading Card Game Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Mobile Trading Card Game Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Mobile Trading Card Game Revenue (2019-2030) & (USD Million)
Figure 13. Mobile Trading Card Game Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 16. World Mobile Trading Card Game Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 18. China Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 23. India Mobile Trading Card Game Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Mobile Trading Card Game by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Mobile Trading Card Game Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Mobile Trading Card Game Markets in 2023
Figure 27. United States VS China: Mobile Trading Card Game Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Mobile Trading Card Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Mobile Trading Card Game Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Mobile Trading Card Game Market Size Market Share by Type in 2023
Figure 31. iOS
Figure 32. Android
Figure 33. World Mobile Trading Card Game Market Size Market Share by Type (2019-2030)
Figure 34. World Mobile Trading Card Game Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Mobile Trading Card Game Market Size Market Share by Application in 2023
Figure 36. Male
Figure 37. Female
Figure 38. World Mobile Trading Card Game Market Size Market Share by Application (2019-2030)
Figure 39. Mobile Trading Card Game Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Konami Nuverse Cygames Wizards of the Coast 2K Games Blizzard Entertainment Riot Game Pokemon
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