Global Affective Computing Supply, Demand and Key Producers, 2024-2030

Global Affective Computing Supply, Demand and Key Producers, 2024-2030

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Published Date: 10 Feb 2024

Category: New Technology

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Affective Computing market size is expected to reach $ 9682.5 million by 2030, rising at a market growth of 41.3% CAGR during the forecast period (2024-2030).

Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.

This report studies the global Affective Computing demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Affective Computing, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Affective Computing that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Affective Computing total market, 2019-2030, (USD Million)
Global Affective Computing total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Affective Computing total market, key domestic companies and share, (USD Million)
Global Affective Computing revenue by player and market share 2019-2024, (USD Million)
Global Affective Computing total market by Type, CAGR, 2019-2030, (USD Million)
Global Affective Computing total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Affective Computing market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, gestigon GmbH, Crowd Emotion, Beyond Verbal and nViso, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Affective Computing market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Affective Computing Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Affective Computing Market, Segmentation by Type
Touch-Based
Touchless

Global Affective Computing Market, Segmentation by Application
Market Research
Healthcare
Media & Advertisement
Automotive
Others

Companies Profiled:
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos

Key Questions Answered
1. How big is the global Affective Computing market?
2. What is the demand of the global Affective Computing market?
3. What is the year over year growth of the global Affective Computing market?
4. What is the total value of the global Affective Computing market?
5. Who are the major players in the global Affective Computing market?
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Table of Contents

1 Supply Summary
1.1 Affective Computing Introduction
1.2 World Affective Computing Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Affective Computing Total Market by Region (by Headquarter Location)
1.3.1 World Affective Computing Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Affective Computing Market Size (2019-2030)
1.3.3 China Affective Computing Market Size (2019-2030)
1.3.4 Europe Affective Computing Market Size (2019-2030)
1.3.5 Japan Affective Computing Market Size (2019-2030)
1.3.6 South Korea Affective Computing Market Size (2019-2030)
1.3.7 ASEAN Affective Computing Market Size (2019-2030)
1.3.8 India Affective Computing Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Affective Computing Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Affective Computing Major Market Trends

2 Demand Summary
2.1 World Affective Computing Consumption Value (2019-2030)
2.2 World Affective Computing Consumption Value by Region
2.2.1 World Affective Computing Consumption Value by Region (2019-2024)
2.2.2 World Affective Computing Consumption Value Forecast by Region (2025-2030)
2.3 United States Affective Computing Consumption Value (2019-2030)
2.4 China Affective Computing Consumption Value (2019-2030)
2.5 Europe Affective Computing Consumption Value (2019-2030)
2.6 Japan Affective Computing Consumption Value (2019-2030)
2.7 South Korea Affective Computing Consumption Value (2019-2030)
2.8 ASEAN Affective Computing Consumption Value (2019-2030)
2.9 India Affective Computing Consumption Value (2019-2030)

3 World Affective Computing Companies Competitive Analysis
3.1 World Affective Computing Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Affective Computing Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Affective Computing in 2023
3.2.3 Global Concentration Ratios (CR8) for Affective Computing in 2023
3.3 Affective Computing Company Evaluation Quadrant
3.4 Affective Computing Market: Overall Company Footprint Analysis
3.4.1 Affective Computing Market: Region Footprint
3.4.2 Affective Computing Market: Company Product Type Footprint
3.4.3 Affective Computing Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Affective Computing Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Affective Computing Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Affective Computing Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Affective Computing Consumption Value Comparison
4.2.1 United States VS China: Affective Computing Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Affective Computing Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Affective Computing Companies and Market Share, 2019-2024
4.3.1 United States Based Affective Computing Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Affective Computing Revenue, (2019-2024)
4.4 China Based Companies Affective Computing Revenue and Market Share, 2019-2024
4.4.1 China Based Affective Computing Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Affective Computing Revenue, (2019-2024)
4.5 Rest of World Based Affective Computing Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Affective Computing Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Affective Computing Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Affective Computing Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Touch-Based
5.2.2 Touchless
5.3 Market Segment by Type
5.3.1 World Affective Computing Market Size by Type (2019-2024)
5.3.2 World Affective Computing Market Size by Type (2025-2030)
5.3.3 World Affective Computing Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Affective Computing Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Market Research
6.2.2 Healthcare
6.2.3 Media & Advertisement
6.2.4 Automotive
6.2.5 Automotive
6.3 Market Segment by Application
6.3.1 World Affective Computing Market Size by Application (2019-2024)
6.3.2 World Affective Computing Market Size by Application (2025-2030)
6.3.3 World Affective Computing Market Size by Application (2019-2030)

7 Company Profiles
7.1 IBM
7.1.1 IBM Details
7.1.2 IBM Major Business
7.1.3 IBM Affective Computing Product and Services
7.1.4 IBM Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 IBM Recent Developments/Updates
7.1.6 IBM Competitive Strengths & Weaknesses
7.2 Microsoft
7.2.1 Microsoft Details
7.2.2 Microsoft Major Business
7.2.3 Microsoft Affective Computing Product and Services
7.2.4 Microsoft Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Microsoft Recent Developments/Updates
7.2.6 Microsoft Competitive Strengths & Weaknesses
7.3 Eyesight Technologies
7.3.1 Eyesight Technologies Details
7.3.2 Eyesight Technologies Major Business
7.3.3 Eyesight Technologies Affective Computing Product and Services
7.3.4 Eyesight Technologies Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Eyesight Technologies Recent Developments/Updates
7.3.6 Eyesight Technologies Competitive Strengths & Weaknesses
7.4 Affectiva
7.4.1 Affectiva Details
7.4.2 Affectiva Major Business
7.4.3 Affectiva Affective Computing Product and Services
7.4.4 Affectiva Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Affectiva Recent Developments/Updates
7.4.6 Affectiva Competitive Strengths & Weaknesses
7.5 NuraLogix
7.5.1 NuraLogix Details
7.5.2 NuraLogix Major Business
7.5.3 NuraLogix Affective Computing Product and Services
7.5.4 NuraLogix Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 NuraLogix Recent Developments/Updates
7.5.6 NuraLogix Competitive Strengths & Weaknesses
7.6 gestigon GmbH
7.6.1 gestigon GmbH Details
7.6.2 gestigon GmbH Major Business
7.6.3 gestigon GmbH Affective Computing Product and Services
7.6.4 gestigon GmbH Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 gestigon GmbH Recent Developments/Updates
7.6.6 gestigon GmbH Competitive Strengths & Weaknesses
7.7 Crowd Emotion
7.7.1 Crowd Emotion Details
7.7.2 Crowd Emotion Major Business
7.7.3 Crowd Emotion Affective Computing Product and Services
7.7.4 Crowd Emotion Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Crowd Emotion Recent Developments/Updates
7.7.6 Crowd Emotion Competitive Strengths & Weaknesses
7.8 Beyond Verbal
7.8.1 Beyond Verbal Details
7.8.2 Beyond Verbal Major Business
7.8.3 Beyond Verbal Affective Computing Product and Services
7.8.4 Beyond Verbal Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Beyond Verbal Recent Developments/Updates
7.8.6 Beyond Verbal Competitive Strengths & Weaknesses
7.9 nViso
7.9.1 nViso Details
7.9.2 nViso Major Business
7.9.3 nViso Affective Computing Product and Services
7.9.4 nViso Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 nViso Recent Developments/Updates
7.9.6 nViso Competitive Strengths & Weaknesses
7.10 Cogito
7.10.1 Cogito Details
7.10.2 Cogito Major Business
7.10.3 Cogito Affective Computing Product and Services
7.10.4 Cogito Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Cogito Recent Developments/Updates
7.10.6 Cogito Competitive Strengths & Weaknesses
7.11 Kairos
7.11.1 Kairos Details
7.11.2 Kairos Major Business
7.11.3 Kairos Affective Computing Product and Services
7.11.4 Kairos Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Kairos Recent Developments/Updates
7.11.6 Kairos Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Affective Computing Industry Chain
8.2 Affective Computing Upstream Analysis
8.3 Affective Computing Midstream Analysis
8.4 Affective Computing Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Affective Computing Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Affective Computing Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Affective Computing Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Affective Computing Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Affective Computing Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Affective Computing Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Affective Computing Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Affective Computing Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Affective Computing Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Affective Computing Players in 2023
Table 12. World Affective Computing Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Affective Computing Company Evaluation Quadrant
Table 14. Head Office of Key Affective Computing Player
Table 15. Affective Computing Market: Company Product Type Footprint
Table 16. Affective Computing Market: Company Product Application Footprint
Table 17. Affective Computing Mergers & Acquisitions Activity
Table 18. United States VS China Affective Computing Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Affective Computing Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Affective Computing Companies, Headquarters (States, Country)
Table 21. United States Based Companies Affective Computing Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Affective Computing Revenue Market Share (2019-2024)
Table 23. China Based Affective Computing Companies, Headquarters (Province, Country)
Table 24. China Based Companies Affective Computing Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Affective Computing Revenue Market Share (2019-2024)
Table 26. Rest of World Based Affective Computing Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Affective Computing Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Affective Computing Revenue Market Share (2019-2024)
Table 29. World Affective Computing Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Affective Computing Market Size by Type (2019-2024) & (USD Million)
Table 31. World Affective Computing Market Size by Type (2025-2030) & (USD Million)
Table 32. World Affective Computing Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Affective Computing Market Size by Application (2019-2024) & (USD Million)
Table 34. World Affective Computing Market Size by Application (2025-2030) & (USD Million)
Table 35. IBM Basic Information, Area Served and Competitors
Table 36. IBM Major Business
Table 37. IBM Affective Computing Product and Services
Table 38. IBM Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. IBM Recent Developments/Updates
Table 40. IBM Competitive Strengths & Weaknesses
Table 41. Microsoft Basic Information, Area Served and Competitors
Table 42. Microsoft Major Business
Table 43. Microsoft Affective Computing Product and Services
Table 44. Microsoft Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Microsoft Recent Developments/Updates
Table 46. Microsoft Competitive Strengths & Weaknesses
Table 47. Eyesight Technologies Basic Information, Area Served and Competitors
Table 48. Eyesight Technologies Major Business
Table 49. Eyesight Technologies Affective Computing Product and Services
Table 50. Eyesight Technologies Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Eyesight Technologies Recent Developments/Updates
Table 52. Eyesight Technologies Competitive Strengths & Weaknesses
Table 53. Affectiva Basic Information, Area Served and Competitors
Table 54. Affectiva Major Business
Table 55. Affectiva Affective Computing Product and Services
Table 56. Affectiva Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Affectiva Recent Developments/Updates
Table 58. Affectiva Competitive Strengths & Weaknesses
Table 59. NuraLogix Basic Information, Area Served and Competitors
Table 60. NuraLogix Major Business
Table 61. NuraLogix Affective Computing Product and Services
Table 62. NuraLogix Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. NuraLogix Recent Developments/Updates
Table 64. NuraLogix Competitive Strengths & Weaknesses
Table 65. gestigon GmbH Basic Information, Area Served and Competitors
Table 66. gestigon GmbH Major Business
Table 67. gestigon GmbH Affective Computing Product and Services
Table 68. gestigon GmbH Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. gestigon GmbH Recent Developments/Updates
Table 70. gestigon GmbH Competitive Strengths & Weaknesses
Table 71. Crowd Emotion Basic Information, Area Served and Competitors
Table 72. Crowd Emotion Major Business
Table 73. Crowd Emotion Affective Computing Product and Services
Table 74. Crowd Emotion Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Crowd Emotion Recent Developments/Updates
Table 76. Crowd Emotion Competitive Strengths & Weaknesses
Table 77. Beyond Verbal Basic Information, Area Served and Competitors
Table 78. Beyond Verbal Major Business
Table 79. Beyond Verbal Affective Computing Product and Services
Table 80. Beyond Verbal Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Beyond Verbal Recent Developments/Updates
Table 82. Beyond Verbal Competitive Strengths & Weaknesses
Table 83. nViso Basic Information, Area Served and Competitors
Table 84. nViso Major Business
Table 85. nViso Affective Computing Product and Services
Table 86. nViso Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. nViso Recent Developments/Updates
Table 88. nViso Competitive Strengths & Weaknesses
Table 89. Cogito Basic Information, Area Served and Competitors
Table 90. Cogito Major Business
Table 91. Cogito Affective Computing Product and Services
Table 92. Cogito Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Cogito Recent Developments/Updates
Table 94. Kairos Basic Information, Area Served and Competitors
Table 95. Kairos Major Business
Table 96. Kairos Affective Computing Product and Services
Table 97. Kairos Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 98. Global Key Players of Affective Computing Upstream (Raw Materials)
Table 99. Affective Computing Typical Customers
List of Figure
Figure 1. Affective Computing Picture
Figure 2. World Affective Computing Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Affective Computing Total Market Size (2019-2030) & (USD Million)
Figure 4. World Affective Computing Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Affective Computing Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 13. Affective Computing Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 16. World Affective Computing Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 18. China Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 23. India Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Affective Computing by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Affective Computing Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Affective Computing Markets in 2023
Figure 27. United States VS China: Affective Computing Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Affective Computing Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Affective Computing Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Affective Computing Market Size Market Share by Type in 2023
Figure 31. Touch-Based
Figure 32. Touchless
Figure 33. World Affective Computing Market Size Market Share by Type (2019-2030)
Figure 34. World Affective Computing Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Affective Computing Market Size Market Share by Application in 2023
Figure 36. Market Research
Figure 37. Healthcare
Figure 38. Media & Advertisement
Figure 39. Automotive
Figure 40. Others
Figure 41. Affective Computing Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos
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Global Affective Computing Supply, Demand and Key Producers, 2024-2030

Global Affective Computing Supply, Demand and Key Producers, 2024-2030

Page: 122

Published Date: 10 Feb 2024

Category: New Technology

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Description

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Description

The global Affective Computing market size is expected to reach $ 9682.5 million by 2030, rising at a market growth of 41.3% CAGR during the forecast period (2024-2030).

Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.

This report studies the global Affective Computing demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Affective Computing, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Affective Computing that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Affective Computing total market, 2019-2030, (USD Million)
Global Affective Computing total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Affective Computing total market, key domestic companies and share, (USD Million)
Global Affective Computing revenue by player and market share 2019-2024, (USD Million)
Global Affective Computing total market by Type, CAGR, 2019-2030, (USD Million)
Global Affective Computing total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Affective Computing market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, gestigon GmbH, Crowd Emotion, Beyond Verbal and nViso, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Affective Computing market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Affective Computing Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Affective Computing Market, Segmentation by Type
Touch-Based
Touchless

Global Affective Computing Market, Segmentation by Application
Market Research
Healthcare
Media & Advertisement
Automotive
Others

Companies Profiled:
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos

Key Questions Answered
1. How big is the global Affective Computing market?
2. What is the demand of the global Affective Computing market?
3. What is the year over year growth of the global Affective Computing market?
4. What is the total value of the global Affective Computing market?
5. Who are the major players in the global Affective Computing market?
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Table of Contents

1 Supply Summary
1.1 Affective Computing Introduction
1.2 World Affective Computing Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Affective Computing Total Market by Region (by Headquarter Location)
1.3.1 World Affective Computing Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Affective Computing Market Size (2019-2030)
1.3.3 China Affective Computing Market Size (2019-2030)
1.3.4 Europe Affective Computing Market Size (2019-2030)
1.3.5 Japan Affective Computing Market Size (2019-2030)
1.3.6 South Korea Affective Computing Market Size (2019-2030)
1.3.7 ASEAN Affective Computing Market Size (2019-2030)
1.3.8 India Affective Computing Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Affective Computing Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Affective Computing Major Market Trends

2 Demand Summary
2.1 World Affective Computing Consumption Value (2019-2030)
2.2 World Affective Computing Consumption Value by Region
2.2.1 World Affective Computing Consumption Value by Region (2019-2024)
2.2.2 World Affective Computing Consumption Value Forecast by Region (2025-2030)
2.3 United States Affective Computing Consumption Value (2019-2030)
2.4 China Affective Computing Consumption Value (2019-2030)
2.5 Europe Affective Computing Consumption Value (2019-2030)
2.6 Japan Affective Computing Consumption Value (2019-2030)
2.7 South Korea Affective Computing Consumption Value (2019-2030)
2.8 ASEAN Affective Computing Consumption Value (2019-2030)
2.9 India Affective Computing Consumption Value (2019-2030)

3 World Affective Computing Companies Competitive Analysis
3.1 World Affective Computing Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Affective Computing Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Affective Computing in 2023
3.2.3 Global Concentration Ratios (CR8) for Affective Computing in 2023
3.3 Affective Computing Company Evaluation Quadrant
3.4 Affective Computing Market: Overall Company Footprint Analysis
3.4.1 Affective Computing Market: Region Footprint
3.4.2 Affective Computing Market: Company Product Type Footprint
3.4.3 Affective Computing Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Affective Computing Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Affective Computing Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Affective Computing Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Affective Computing Consumption Value Comparison
4.2.1 United States VS China: Affective Computing Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Affective Computing Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Affective Computing Companies and Market Share, 2019-2024
4.3.1 United States Based Affective Computing Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Affective Computing Revenue, (2019-2024)
4.4 China Based Companies Affective Computing Revenue and Market Share, 2019-2024
4.4.1 China Based Affective Computing Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Affective Computing Revenue, (2019-2024)
4.5 Rest of World Based Affective Computing Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Affective Computing Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Affective Computing Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Affective Computing Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Touch-Based
5.2.2 Touchless
5.3 Market Segment by Type
5.3.1 World Affective Computing Market Size by Type (2019-2024)
5.3.2 World Affective Computing Market Size by Type (2025-2030)
5.3.3 World Affective Computing Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Affective Computing Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Market Research
6.2.2 Healthcare
6.2.3 Media & Advertisement
6.2.4 Automotive
6.2.5 Automotive
6.3 Market Segment by Application
6.3.1 World Affective Computing Market Size by Application (2019-2024)
6.3.2 World Affective Computing Market Size by Application (2025-2030)
6.3.3 World Affective Computing Market Size by Application (2019-2030)

7 Company Profiles
7.1 IBM
7.1.1 IBM Details
7.1.2 IBM Major Business
7.1.3 IBM Affective Computing Product and Services
7.1.4 IBM Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 IBM Recent Developments/Updates
7.1.6 IBM Competitive Strengths & Weaknesses
7.2 Microsoft
7.2.1 Microsoft Details
7.2.2 Microsoft Major Business
7.2.3 Microsoft Affective Computing Product and Services
7.2.4 Microsoft Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Microsoft Recent Developments/Updates
7.2.6 Microsoft Competitive Strengths & Weaknesses
7.3 Eyesight Technologies
7.3.1 Eyesight Technologies Details
7.3.2 Eyesight Technologies Major Business
7.3.3 Eyesight Technologies Affective Computing Product and Services
7.3.4 Eyesight Technologies Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Eyesight Technologies Recent Developments/Updates
7.3.6 Eyesight Technologies Competitive Strengths & Weaknesses
7.4 Affectiva
7.4.1 Affectiva Details
7.4.2 Affectiva Major Business
7.4.3 Affectiva Affective Computing Product and Services
7.4.4 Affectiva Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Affectiva Recent Developments/Updates
7.4.6 Affectiva Competitive Strengths & Weaknesses
7.5 NuraLogix
7.5.1 NuraLogix Details
7.5.2 NuraLogix Major Business
7.5.3 NuraLogix Affective Computing Product and Services
7.5.4 NuraLogix Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 NuraLogix Recent Developments/Updates
7.5.6 NuraLogix Competitive Strengths & Weaknesses
7.6 gestigon GmbH
7.6.1 gestigon GmbH Details
7.6.2 gestigon GmbH Major Business
7.6.3 gestigon GmbH Affective Computing Product and Services
7.6.4 gestigon GmbH Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 gestigon GmbH Recent Developments/Updates
7.6.6 gestigon GmbH Competitive Strengths & Weaknesses
7.7 Crowd Emotion
7.7.1 Crowd Emotion Details
7.7.2 Crowd Emotion Major Business
7.7.3 Crowd Emotion Affective Computing Product and Services
7.7.4 Crowd Emotion Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Crowd Emotion Recent Developments/Updates
7.7.6 Crowd Emotion Competitive Strengths & Weaknesses
7.8 Beyond Verbal
7.8.1 Beyond Verbal Details
7.8.2 Beyond Verbal Major Business
7.8.3 Beyond Verbal Affective Computing Product and Services
7.8.4 Beyond Verbal Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Beyond Verbal Recent Developments/Updates
7.8.6 Beyond Verbal Competitive Strengths & Weaknesses
7.9 nViso
7.9.1 nViso Details
7.9.2 nViso Major Business
7.9.3 nViso Affective Computing Product and Services
7.9.4 nViso Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 nViso Recent Developments/Updates
7.9.6 nViso Competitive Strengths & Weaknesses
7.10 Cogito
7.10.1 Cogito Details
7.10.2 Cogito Major Business
7.10.3 Cogito Affective Computing Product and Services
7.10.4 Cogito Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Cogito Recent Developments/Updates
7.10.6 Cogito Competitive Strengths & Weaknesses
7.11 Kairos
7.11.1 Kairos Details
7.11.2 Kairos Major Business
7.11.3 Kairos Affective Computing Product and Services
7.11.4 Kairos Affective Computing Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Kairos Recent Developments/Updates
7.11.6 Kairos Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Affective Computing Industry Chain
8.2 Affective Computing Upstream Analysis
8.3 Affective Computing Midstream Analysis
8.4 Affective Computing Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Affective Computing Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Affective Computing Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Affective Computing Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Affective Computing Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Affective Computing Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Affective Computing Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Affective Computing Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Affective Computing Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Affective Computing Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Affective Computing Players in 2023
Table 12. World Affective Computing Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Affective Computing Company Evaluation Quadrant
Table 14. Head Office of Key Affective Computing Player
Table 15. Affective Computing Market: Company Product Type Footprint
Table 16. Affective Computing Market: Company Product Application Footprint
Table 17. Affective Computing Mergers & Acquisitions Activity
Table 18. United States VS China Affective Computing Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Affective Computing Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Affective Computing Companies, Headquarters (States, Country)
Table 21. United States Based Companies Affective Computing Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Affective Computing Revenue Market Share (2019-2024)
Table 23. China Based Affective Computing Companies, Headquarters (Province, Country)
Table 24. China Based Companies Affective Computing Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Affective Computing Revenue Market Share (2019-2024)
Table 26. Rest of World Based Affective Computing Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Affective Computing Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Affective Computing Revenue Market Share (2019-2024)
Table 29. World Affective Computing Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Affective Computing Market Size by Type (2019-2024) & (USD Million)
Table 31. World Affective Computing Market Size by Type (2025-2030) & (USD Million)
Table 32. World Affective Computing Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Affective Computing Market Size by Application (2019-2024) & (USD Million)
Table 34. World Affective Computing Market Size by Application (2025-2030) & (USD Million)
Table 35. IBM Basic Information, Area Served and Competitors
Table 36. IBM Major Business
Table 37. IBM Affective Computing Product and Services
Table 38. IBM Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. IBM Recent Developments/Updates
Table 40. IBM Competitive Strengths & Weaknesses
Table 41. Microsoft Basic Information, Area Served and Competitors
Table 42. Microsoft Major Business
Table 43. Microsoft Affective Computing Product and Services
Table 44. Microsoft Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Microsoft Recent Developments/Updates
Table 46. Microsoft Competitive Strengths & Weaknesses
Table 47. Eyesight Technologies Basic Information, Area Served and Competitors
Table 48. Eyesight Technologies Major Business
Table 49. Eyesight Technologies Affective Computing Product and Services
Table 50. Eyesight Technologies Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Eyesight Technologies Recent Developments/Updates
Table 52. Eyesight Technologies Competitive Strengths & Weaknesses
Table 53. Affectiva Basic Information, Area Served and Competitors
Table 54. Affectiva Major Business
Table 55. Affectiva Affective Computing Product and Services
Table 56. Affectiva Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Affectiva Recent Developments/Updates
Table 58. Affectiva Competitive Strengths & Weaknesses
Table 59. NuraLogix Basic Information, Area Served and Competitors
Table 60. NuraLogix Major Business
Table 61. NuraLogix Affective Computing Product and Services
Table 62. NuraLogix Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. NuraLogix Recent Developments/Updates
Table 64. NuraLogix Competitive Strengths & Weaknesses
Table 65. gestigon GmbH Basic Information, Area Served and Competitors
Table 66. gestigon GmbH Major Business
Table 67. gestigon GmbH Affective Computing Product and Services
Table 68. gestigon GmbH Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. gestigon GmbH Recent Developments/Updates
Table 70. gestigon GmbH Competitive Strengths & Weaknesses
Table 71. Crowd Emotion Basic Information, Area Served and Competitors
Table 72. Crowd Emotion Major Business
Table 73. Crowd Emotion Affective Computing Product and Services
Table 74. Crowd Emotion Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Crowd Emotion Recent Developments/Updates
Table 76. Crowd Emotion Competitive Strengths & Weaknesses
Table 77. Beyond Verbal Basic Information, Area Served and Competitors
Table 78. Beyond Verbal Major Business
Table 79. Beyond Verbal Affective Computing Product and Services
Table 80. Beyond Verbal Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Beyond Verbal Recent Developments/Updates
Table 82. Beyond Verbal Competitive Strengths & Weaknesses
Table 83. nViso Basic Information, Area Served and Competitors
Table 84. nViso Major Business
Table 85. nViso Affective Computing Product and Services
Table 86. nViso Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. nViso Recent Developments/Updates
Table 88. nViso Competitive Strengths & Weaknesses
Table 89. Cogito Basic Information, Area Served and Competitors
Table 90. Cogito Major Business
Table 91. Cogito Affective Computing Product and Services
Table 92. Cogito Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Cogito Recent Developments/Updates
Table 94. Kairos Basic Information, Area Served and Competitors
Table 95. Kairos Major Business
Table 96. Kairos Affective Computing Product and Services
Table 97. Kairos Affective Computing Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 98. Global Key Players of Affective Computing Upstream (Raw Materials)
Table 99. Affective Computing Typical Customers
List of Figure
Figure 1. Affective Computing Picture
Figure 2. World Affective Computing Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Affective Computing Total Market Size (2019-2030) & (USD Million)
Figure 4. World Affective Computing Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Affective Computing Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Affective Computing Revenue (2019-2030) & (USD Million)
Figure 13. Affective Computing Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 16. World Affective Computing Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 18. China Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 23. India Affective Computing Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Affective Computing by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Affective Computing Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Affective Computing Markets in 2023
Figure 27. United States VS China: Affective Computing Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Affective Computing Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Affective Computing Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Affective Computing Market Size Market Share by Type in 2023
Figure 31. Touch-Based
Figure 32. Touchless
Figure 33. World Affective Computing Market Size Market Share by Type (2019-2030)
Figure 34. World Affective Computing Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Affective Computing Market Size Market Share by Application in 2023
Figure 36. Market Research
Figure 37. Healthcare
Figure 38. Media & Advertisement
Figure 39. Automotive
Figure 40. Others
Figure 41. Affective Computing Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos
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