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Global Touchless Affective Computing Market 2024 by Company, Regions, Type and Application, Forecast to 2030

date 02 Jan 2024

date Service & Software

new_biaoQian Touchless Affective Computing

According to our (Global Info Research) latest study, the global Touchless Affective Computing market size was valued at USD 580.1 million in 2023 and is forecast to a readjusted size of USD 852.1 million by 2030 with a CAGR of 5.6% during review period.

USD3480.00

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Global Touchless Affective Computing Market 2023 by Company, Regions, Type and Application, Forecast to 2029

date 04 Jan 2023

date Service & Software

new_biaoQian Touchless Affective Computing

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.

USD3480.00

Add To Cart

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industry 02 Jan 2024

industry Service & Software

new_biaoQian Touchless Affective Computing

According to our (Global Info Research) latest study, the global Touchless Affective Computing market size was valued at USD 580.1 million in 2023 and is forecast to a readjusted size of USD 852.1 million by 2030 with a CAGR of 5.6% during review period.

USD3480.00

addToCart

Add To Cart

industry 04 Jan 2023

industry Service & Software

new_biaoQian Touchless Affective Computing

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.

USD3480.00

addToCart

Add To Cart