Report Categories Report Categories

Report Categories

industry Category

All

Total: 2 records, 1 pages

Global E-learning Platform Market 2024 by Company, Regions, Type and Application, Forecast to 2030

date 02 Jan 2024

date Service & Software

new_biaoQian E-learning Platform

According to our (Global Info Research) latest study, the global E-learning Platform market size was valued at USD 176 million in 2023 and is forecast to a readjusted size of USD 215.9 million by 2030 with a CAGR of 3.0% during review period.

USD3480.00

Add To Cart

Add To Cart

Global E-learning Platform Market 2023 by Company, Regions, Type and Application, Forecast to 2029

date 06 Jan 2023

date Service & Software

new_biaoQian E-learning Platform

E-learning platform is also named Learning management system (LMS). The purpose of a successful E-learning platform is that it creates a robust learning experience that feels like a classroom experience, offering the traditional classroom characteristics (like instructor-student interaction, Q&As, discussion, games, collaborative projects, quizzes, etc.) but either online or through a device (e.g. a laptop, desktop, tablet or mobile.) These important learning environments are achieved through a learning platform’s features and tools that create the level of interaction and engagement students need.

USD3480.00

Add To Cart

Add To Cart

industry 02 Jan 2024

industry Service & Software

new_biaoQian E-learning Platform

According to our (Global Info Research) latest study, the global E-learning Platform market size was valued at USD 176 million in 2023 and is forecast to a readjusted size of USD 215.9 million by 2030 with a CAGR of 3.0% during review period.

USD3480.00

addToCart

Add To Cart

industry 06 Jan 2023

industry Service & Software

new_biaoQian E-learning Platform

E-learning platform is also named Learning management system (LMS). The purpose of a successful E-learning platform is that it creates a robust learning experience that feels like a classroom experience, offering the traditional classroom characteristics (like instructor-student interaction, Q&As, discussion, games, collaborative projects, quizzes, etc.) but either online or through a device (e.g. a laptop, desktop, tablet or mobile.) These important learning environments are achieved through a learning platform’s features and tools that create the level of interaction and engagement students need.

USD3480.00

addToCart

Add To Cart